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Corinna A. Faust-Christmann
Corinna A. Faust-Christmann
Unknown affiliation
Verified email at cs.uni-kl.de
Title
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Cited by
Year
Gamification in stress management apps: a critical app review
A Hoffmann, CA Christmann, G Bleser
JMIR serious games 5 (2), e7216, 2017
782017
Acting your avatar’s age: effects of virtual reality avatar embodiment on real life walking speed
R Reinhard, KG Shah, CA Faust-Christmann, T Lachmann
Media Psychology 23 (2), 293-315, 2020
762020
Stress management apps with regard to emotion-focused coping and behavior change techniques: a content analysis
CA Christmann, A Hoffmann, G Bleser
JMIR mHealth and uHealth 5 (2), e6471, 2017
732017
Evidence for a general auditory processing deficit in developmental dyslexia from a discrimination paradigm using speech versus nonspeech sounds matched in complexity
CA Christmann, T Lachmann, C Steinbrink
Journal of Speech, Language, and Hearing Research 58 (1), 107-121, 2015
422015
Shared book reading promotes not only language development, but also grapheme awareness in German kindergarten children
PBC Wesseling, CA Christmann, T Lachmann
Frontiers in Psychology 8, 364, 2017
402017
Differences in sensory processing of German vowels and physically matched non-speech sounds as revealed by the mismatch negativity (MMN) of the human event-related brain …
CA Christmann, S Berti, C Steinbrink, T Lachmann
Brain and language 136, 8-18, 2014
262014
Effekte des computerbasierten Trainingsprogramms „Lautarium “auf die phonologische Verarbeitung und die Lese-Rechtschreibleistungen bei Grundschulkindern
M Klatte, C Steinbrink, A Prölß, B Estner, C Christmann, T Lachmann
Legasthenie und Dyskalkulie–Neue Methoden zur Diagnostik und Förderung, 127-144, 2014
222014
Stress-Mentor: linking gamification and behavior change theory in a stress management application
CA Christmann, A Hoffmann, G Zolynski, G Bleser
HCI International 2018–Posters' Extended Abstracts: 20th International …, 2018
162018
Development of an inertial motion capture system for clinical application: Potentials and challenges from the technology and application perspectives
G Bleser, B Taetz, M Miezal, CA Christmann, D Steffen, K Regenspurger
i-com 16 (2), 113-129, 2017
162017
Earlier timbre processing of instrumental tones compared to equally complex spectrally rotated sounds as revealed by the mismatch negativity
CA Christmann, T Lachmann, S Berti
Neuroscience Letters 581, 115-119, 2014
132014
Gamification in stress management apps: a critical app review. JMIR Serious Games. 2017 Jun 07; 5 (2): e13. doi: 10.2196/games. 7216
A Hoffmann, CA Christmann, G Bleser
13
A biofeedback app to instruct abdominal breathing (breathing-mentor): pilot experiment
CA Faust-Christmann, B Taetz, G Zolynski, T Zimmermann, G Bleser
JMIR mHealth and uHealth 7 (9), e13703, 2019
122019
Toward Gamified Pain Management Apps: Mobile Application Rating Scale–Based Quality Assessment of Pain-Mentor’s First Prototype Through an Expert Study
A Hoffmann, CA Faust-Christmann, G Zolynski, G Bleser
JMIR formative research 4 (5), e13170, 2020
112020
Effective visualization of long term health data to support behavior change
CA Christmann, G Zolynski, A Hoffmann, G Bleser
Digital Human Modeling. Applications in Health, Safety, Ergonomics, and Risk …, 2017
102017
Towards more interactive stress-related self-monitoring tools to improve quality of life
CA Christmann, G Zolynski, A Hoffmann, G Bleser
Proceedings of the 20th Congress of the International Ergonomics Association …, 2019
72019
Gamification of a stress management app: results of a user study
A Hoffmann, CA Faust-Christmann, G Zolynski, G Bleser
Design, User Experience, and Usability. Application Domains: 8th …, 2019
72019
jumpBALL-Ein mobiles Exergame für die Thromboseprophylaxe
D Steffen, CA Christmann, G Bleser, M Burghardt, R Wimmer, C Wolff, ...
Mensch und Computer 2017-Tagungsband, 27-36, 2018
62018
A usability evaluation of a mobile exergame for ankle joint exercises
D Steffen, M Muhm, C Christmann, G Bleser
2018 IEEE 6th International Conference on Serious Games and Applications for …, 2018
52018
Gamification in stress management apps: a critical app review', JMIR serious games, 5 (2), e13
A Hoffmann, CA Christmann, G Bleser
DOI: https://doi. org 10, 2017
52017
A face validation study for the investigation of proteus effects targeting driving behavior
CA Faust-Christmann, R Reinhard, A Hoffmann, T Lachmann, G Bleser
Virtual, Augmented and Mixed Reality. Multimodal Interaction: 11th …, 2019
22019
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