Nikoletta Zampeta Legaki
Nikoletta Zampeta Legaki
Gamification Group, Tampere University
Vahvistettu sähköpostiosoite verkkotunnuksessa
The effect of challenge-based gamification on learning: An experiment in the context of statistics education
NZ Legaki, N Xi, J Hamari, K Karpouzis, V Assimakopoulos
International journal of human-computer studies 144, 102496, 2020
J Hamari, N Xi, Z Legaki, B Morschheuser
Hawaii International Conference on System Sciences, 1105, 2023
Gamification for climate change engagement: review of corpus and future agenda
D Fernández Galeote, M Rajanen, D Rajanen, NZ Legaki, DJ Langley, ...
Environmental Research Letters 16 (6), 063004, 2021
Gamification to avoid cognitive biases: An experiment of gamifying a forecasting course
NZ Legaki, K Karpouzis, V Assimakopoulos, J Hamari
Technological Forecasting and Social Change 167, 120725, 2021
Gamification of The Future-An Experiment on Gamifying Education of Forecasting.
NZ Legaki, N Xi, J Hamari, V Assimakopoulos
Hawaii International Conference on System Sciences, 1-10, 2019
Avatar identities and climate change action in video games: analysis of mitigation and adaptation practices
D Fernández Galeote, NZ Legaki, J Hamari
Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems …, 2022
Games and gamification in flipped classrooms: A systematic review
A Smith, Z Legaki, J Hamari
CEUR, 2022
Tracking the performance of photovoltaic systems: a tool for minimising the risk of malfunctions and deterioration
E Spiliotis, NZ Legaki, V Assimakopoulos, H Doukas, MS El Moursi
IET Renewable Power Generation 12 (7), 815-822, 2018
Gamification in statistics education: A literature review
Z Legaki, J Hamari
International GamiFIN Conference, 41-51, 2020
The good, the bad, and the divergent in game-based learning: player experiences of a serious game for climate change engagement
D Fernández Galeote, C Zeko, K Volkovs, M Diamant, M Thibault, ...
Proceedings of the 25th international academic mindtrek conference, 256-267, 2022
Using gamification to teach forecasting in a business school setting.
NZ Legaki, K Karpouzis, V Assimakopoulos
GamiFIN, 13-24, 2019
Understanding the Game-based Learning Experience: A Framework of Frictions Between Design and Play
D Fernández Galeote, M Diamant, K Volkovs, C Zeko, M Thibault, ...
Proceedings of the 17th International Conference on the Foundations of …, 2022
From Traditional to Game-Based Learning of Climate Change: A Media Comparison Experiment
D Fernández Galeote, NZ Legaki, J Hamari
Proceedings of the ACM on Human-Computer Interaction 7 (CHI PLAY), 503-525, 2023
The Impact of different gamification types in the context of data literacy: An online experiment
Z Legaki, DF Galeote, J Hamari
International GamiFIN Conference, 22-32, 2022
F-LauReLxp: A gameful learning experience in forecasting.
NZ Legaki, V Assimakopoulos
GamiFIN, 1-10, 2018
Etsijä's Call: Gamifying virtual conferences with alternate reality games
M Thibault, NZ Legaki, O Buruk, J Hamari
CEUR Workshop Proceedings, 2021
Forecasting electrical consumption of commercial buildings using energy performance indicators
E Spiliotis, A Raptis, ZN Legaki, V Assimakopoulos
International Journal of Decision Support Systems 1 (2), 164-182, 2015
Climate Connected: An Immersive VR and PC Game for Climate Change Engagement
D Fernández Galeote, NZ Legaki, J Hamari
Companion Proceedings of the Annual Symposium on Computer-Human Interaction …, 2023
Gamified metacognitive prompts in a higher education flipped classroom
A Smith, D Fernández Galeote, NZ Legaki, J Hamari
Proceedings of the 26th International Academic Mindtrek Conference, 95-107, 2023
Text-and game-based communication for climate change attitude, self-efficacy, and behavior: A controlled experiment
DF Galeote, NZ Legaki, J Hamari
Computers in Human Behavior 149, 107930, 2023
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Artikkelit 1–20