Max Sjöblom
Max Sjöblom
Gamification Group, Tampere University
Verified email at aalto.fi - Homepage
Title
Cited by
Cited by
Year
What is eSports and Why Do People Watch It?
J Hamari, M Sjöblom
Internet Research 27 (2), 2017
3432017
Why do people watch others play video games? An empirical study on the motivations of Twitch users
M Sjöblom, J Hamari
Computers in Human Behavior, 2017
1832017
Social motivations of live-streaming viewer engagement on Twitch
Z Hilvert-Bruce, JT Neill, M Sjöblom, J Hamari
Computers in Human Behavior 84, 58-67, 2018
712018
Content structure is king: An empirical study on gratifications, game genres and content type on Twitch
M Sjöblom, M Törhönen, J Hamari, J Macey
Computers in Human Behavior 73, 161-171, 2017
532017
The ingredients of Twitch streaming: Affordances of game streams
M Sjöblom, M Törhönen, J Hamari, J Macey
Computers in Human Behavior 92, 20-28, 2019
182019
Why do people watch others play video games
M Sjöblom, J Hamari
An empirical study on the motivations of Twitch users. Available at: https …, 2016
72016
Liking the Game: How Can Spectating Motivations Influence Social Media Usage at Live Esports Events?
M Sjöblom, L Hassan, J Macey, M Törhönen, J Hamari
Proceedings of the 9th International Conference on Social Media and Society …, 2018
42018
Likes and views: Investigating internet video content creators perceptions of popularity
M Törhönen, M Sjöblom, J Hamari
Proceedings of the 2nd International GamiFIN Conference, 108-114, 2018
32018
Watching others play: a uses and gratifications approach to video game streaming motives
M Sjöblom
32015
Fame and fortune, or just fun? A study on why people create content on video platforms
M Törhönen, M Sjöblom, L Hassan, J Hamari
Internet Research, 2019
12019
Play, playbour or labour? The relationships between perception of occupational activity and outcomes among streamers and YouTubers
M Törhönen, L Hassan, M Sjöblom, J Hamari
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019
12019
Immersive: Final Report
M Sjöblom, J Hamari, H Jylhä, M Bujić, O Buruk, L Hassan, J Holopainen, ...
Tampere University, 2019
12019
Esports: Final Report
M Sjöblom, J Hamari, H Jylhä, J Macey, M Törhönen
Tampere University, 2019
12019
Spectating play-Investigating motivations for watching others play games
M Sjöblom
Aalto University, 2019
12019
Business models in e-sports, case: Starcraft 2
M Sjöblom
12011
View, play and pay?–The relationship between consumption of gaming video content and video game playing and buying
M Törhönen, M Sjöblom, J Vahlo, J Hamari
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020
2020
Flow in VR: A Study on the Relationships Between Preconditions, Experience and Continued Use
L Hassan, H Jylhä, M Sjöblom, J Hamari
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020
2020
Digital athletics in analogue stadiums
M Sjöblom, J Macey, J Hamari
Internet Research, 2019
2019
The ingredients of Twitch streaming
M Sjöblom, M Törhönen, J Hamari, J Macey
PERGAMON-ELSEVIER SCIENCE LTD, 2019
2019
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