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Stephen Vickers
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Snap clutch, a moded approach to solving the Midas touch problem
H Istance, R Bates, A Hyrskykari, S Vickers
Proceedings of the 2008 symposium on Eye tracking research & applications …, 2008
1702008
Designing gaze gestures for gaming: an investigation of performance
H Istance, A Hyrskykari, L Immonen, S Mansikkamaa, S Vickers
Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications …, 2010
1432010
Gaze gestures or dwell-based interaction?
A Hyrskykari, H Istance, S Vickers
Proceedings of the Symposium on Eye Tracking Research and Applications, 229-232, 2012
1112012
Gaze interaction with virtual on-line communities: levelling the playing field for disabled users
R Bates, S Vickers, HO Istance
Universal Access in the Information Society 9, 261-272, 2010
502010
For your eyes only: Controlling 3d online games by eye-gaze
H Istance, A Hyrskykari, S Vickers, T Chaves
Human-Computer Interaction–INTERACT 2009: 12th IFIP TC 13 International …, 2009
492009
EyeGuitar: making rhythm based music video games accessible using only eye movements
S Vickers, H Istance, M Smalley
Proceedings of the 7th international conference on advances in computer …, 2010
442010
Gaze-based interaction with massively multiplayer on-line games
H Istance, S Vickers, A Hyrskykari
CHI'09 Extended Abstracts on Human Factors in Computing Systems, 4381-4386, 2009
362009
Performing locomotion tasks in immersive computer games with an adapted eye-tracking interface
S Vickers, H Istance, A Hyrskykari
ACM Transactions on Accessible Computing (TACCESS) 5 (1), 1-33, 2013
352013
Accessible gaming for people with physical and cognitive disabilities: a framework for dynamic adaptation
S Vickers, H Istance, MJ Heron
CHI'13 Extended Abstracts on Human Factors in Computing Systems, 19-24, 2013
302013
Keeping an eye on the game: Eye gaze interaction with massively multiplayer online games and virtual communities for motor impaired users.
S Vickers, H Istance, A Hyrskykari, N Ali, R Bates
272008
User performance of gaze-based interaction with on-line virtual communities
H Istance, A Hyrskykari, S Vickers, N Ali
Proc. COGAIN Conference, 28-32, 2008
142008
Gazing into a Second Life: Gaze-driven adventures, control barriers, and the need for disability privacy in an online virtual world.
S Vickers, H Istance, R Bates
102008
Towards dynamic accessibility through soft gaze gesture recognition
J Shell, S Vickers, S Coupland, H Istance
2012 12th UK Workshop on Computational Intelligence (UKCI), 1-8, 2012
92012
The validity of using non-representative users in gaze communication research
H Istance, S Vickers, A Hyrskykari
Proceedings of the Symposium on Eye Tracking Research and Applications, 233-236, 2012
82012
What were we all looking at? Identifying objects of collective visual attention
Z Ma, S Vickers, H Istance, S Ackland, X Zhao, W Wang
Journal of Experimental & Theoretical Artificial Intelligence 28 (3), 547-560, 2016
52016
Eye-gaze interaction techniques for use in online games and environments for users with severe physical disabilities.
S Vickers
De Montfort University, 2011
42011
Selecting commands in 3D game environments by gaze gestures
S Vickers, H Istance12, A Hyrskykari
COGAIN2009 Proceedings, 55, 2009
32009
An investigation into determining head pose for gaze estimation on unmodified mobile devices
S Ackland, H Istance, S Coupland, S Vickers
Proceedings of the symposium on eye tracking research and applications, 203-206, 2014
22014
Soft computing head tracking interaction for telerobotic control
S Vickers, S Coupland
2010 UK Workshop on Computational Intelligence (UKCI), 1-6, 2010
22010
User performance of gaze-based interaction with on-line virtual communities.
S Vickers, H Istance, A Hyrskykari, N Ali
22008
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