Patterns in game design (game development series) S Bjork, J Holopainen Charles River Media, Inc., 2004 | 1237 | 2004 |
Pirates! using the physical world as a game board S Björk, J Falk, R Hansson, P Ljungstrand in Proceedings of Interact 2001, 2001 | 435 | 2001 |
Games and design patterns S Björk, J Holopainen The game design reader, 410-437, 2006 | 370* | 2006 |
WEST: a Web browser for small terminals S Björk, LE Holmquist, J Redström, I Bretan, R Danielsson, J Karlgren, ... Proceedings of the 12th annual ACM symposium on User interface software and …, 1999 | 217 | 1999 |
Designing gamification: creating gameful and playful experiences S Deterding, SL Björk, LE Nacke, D Dixon, E Lawley CHI'13 Extended Abstracts on Human Factors in Computing Systems, 3263-3266, 2013 | 192 | 2013 |
Game mechanics: Describing computer-augmented games in terms of interaction S Lundgren, S Bjork Proceedings of TIDSE 3, 2003 | 145 | 2003 |
Designing ubiquitous computing games–a report from a workshop exploring ubiquitous computing entertainment S Björk, J Holopainen, P Ljungstrand, KP Åkesson Personal and Ubiquitous Computing 6 (5-6), 443-458, 2002 | 126 | 2002 |
Dark patterns in the design of games JP Zagal, S Björk, C Lewis | 111 | 2013 |
Game research methods: An overview P Lankoski, S Björk Lulu. com, 2015 | 100 | 2015 |
Gameplay Design Patterns for Believable Non-Player Characters. P Lankoski, S Björk DiGRA Conference, 416-423, 2007 | 90 | 2007 |
Game design in virtual reality systems for stroke rehabilitation. D Goude, S Björk, M Rydmark MMVR, 146-148, 2007 | 86 | 2007 |
Game design patterns for mobile games O Davidsson, J Peitz, S Björk Project report to Nokia research center, Finland, 2004 | 74 | 2004 |
Redefining the focus and context of focus+ context visualization S Bjork, J Redstrom IEEE Symposium on Information Visualization 2000. INFOVIS 2000. Proceedings …, 2000 | 70 | 2000 |
Pirates: proximity-triggered interaction in a multi-player game J Falk, P Ljungstrand, S Björk, R Hansson CHI'01 extended abstracts on Human factors in computing systems, 119-120, 2001 | 68 | 2001 |
Special issue on ubiquitous games S Björk, J Holopainen, P Ljungstrand, R Mandryk Personal and Ubiquitous Computing 6 (5-6), 358-361, 2002 | 67 | 2002 |
Insectopia: exploring pervasive games through technology already pervasively available J Peitz, H Saarenpää, S Björk Proceedings of the international conference on Advances in computer …, 2007 | 64 | 2007 |
Hierarchical flip zooming: enabling parallel exploration of hierarchical visualizations S Björk Proceedings of the working conference on Advanced visual interfaces, 232-237, 2000 | 54 | 2000 |
Designing for fun and play: exploring possibilities in design for gamification K Knaving, S Björk Proceedings of the first International conference on gameful design …, 2013 | 52 | 2013 |
RUFUS: remote supporter feedback for long-distance runners P Woźniak, K Knaving, S Björk, M Fjeld Proceedings of the 17th International Conference on Human-Computer …, 2015 | 49 | 2015 |
POWERVIEW Using information links and information views to navigate and visualize information on small displays S Björk, J Redström, P Ljungstrand, LE Holmquist International Symposium on Handheld and Ubiquitous Computing, 46-62, 2000 | 49 | 2000 |