Consistency of personality in interactive characters: verbal cues, non-verbal cues, and user characteristics K Isbister, C Nass International journal of human-computer studies 53 (2), 251-267, 2000 | 429 | 2000 |
Better game characters by design: A psychological approach K Isbister Elsevier/Morgan Kaufmann, 2006 | 406 | 2006 |
Game usability: Advancing the player experience K Isbister, N Schaffer CRC press, 2008 | 359 | 2008 |
Biometric-rich gestures: a novel approach to authentication on multi-touch devices N Sae-Bae, K Ahmed, K Isbister, N Memon proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2012 | 337 | 2012 |
Truth is beauty: Researching embodied conversational agents C Nass, K Isbister, EJ Lee Embodied conversational agents, 374-402, 2000 | 271 | 2000 |
How games move us: Emotion by design K Isbister Mit Press, 2016 | 246 | 2016 |
Digital cities: technologies, experiences, and future perspectives T Ishida, K Isbister Springer Science & Business Media, 2000 | 246 | 2000 |
Helper agent: Designing an assistant for human-human interaction in a virtual meeting space K Isbister, H Nakanishi, T Ishida, C Nass Proceedings of the SIGCHI conference on Human factors in computing systems …, 2000 | 198 | 2000 |
The sensual evaluation instrument: developing an affective evaluation tool K Isbister, K Höök, M Sharp, J Laaksolahti Proceedings of the SIGCHI conference on Human Factors in computing systems …, 2006 | 175 | 2006 |
From brows to trust: Evaluating embodied conversational agents Z Ruttkay, C Pelachaud Springer Science & Business Media, 2006 | 153 | 2006 |
Movement-based game guidelines F Mueller, K Isbister Proceedings of the sigchi conference on human factors in computing systems …, 2014 | 124 | 2014 |
Multitouch gesture-based authentication N Sae-Bae, N Memon, K Isbister, K Ahmed IEEE transactions on information forensics and security 9 (4), 568-582, 2014 | 108 | 2014 |
Designing games for learning: insights from conversations with designers K Isbister, M Flanagan, C Hash Proceedings of the sigchi conference on human factors in computing systems …, 2010 | 106 | 2010 |
Player–video game interaction: A systematic review of current concepts L Caroux, K Isbister, L Le Bigot, N Vibert Computers in Human Behavior 48, 366-381, 2015 | 88 | 2015 |
The sensual evaluation instrument: Developing a trans-cultural self-report measure of affect K Isbister, K Höök, J Laaksolahti, M Sharp International journal of human-computer studies 65 (4), 315-328, 2007 | 80 | 2007 |
Guidelines for the design of movement-based games and their relevance to HCI K Isbister, FF Mueller Human–Computer Interaction 30 (3-4), 366-399, 2015 | 73 | 2015 |
Design and evaluation of embodied conversational agents: A proposed taxonomy K Isbister, P Doyle The first international joint conference on autonomous agents & multi-agent …, 2002 | 73 | 2002 |
Digital City Kyoto: Towards a social information infrastructure T Ishida, J Akahani, K Hiramatsu, K Isbister, S Lisowski, H Nakanishi, ... International Workshop on Cooperative Information Agents, 34-46, 1999 | 70 | 1999 |
Enabling social play: A framework for design and evaluation K Isbister Evaluating user experience in games, 11-22, 2010 | 69 | 2010 |
Can software agents influence human relations? Balance theory in agent-mediated communities H Nakanishi, S Nakazawa, T Ishida, K Takanashi, K Isbister Proceedings of the second international joint conference on autonomous …, 2003 | 64 | 2003 |