Manuel Schmidt-Kraepelin
Manuel Schmidt-Kraepelin
Vahvistettu sähköpostiosoite verkkotunnuksessa kit.edu
Nimike
Viittaukset
Viittaukset
Vuosi
Benefits of Augmented Reality in Educational Environments - A Systematic Literature Review
P Diegmann, M Schmidt-Kraepelin, S Eynden, D Basten
Internationale Tagung Wirtschaftsinformatik (WI), 1542-1556, 2015
1422015
What’s in the game? Developing a taxonomy of gamification concepts for health apps
M Schmidt-Kraepelin, S Thiebes, MC Tran, A Sunyaev
Hawaii International Conference on System Sciences (HICSS), 2018
282018
Gamification in Health Behavior Change Support Systems-A Synthesis of Unintended Side Effects
M Schmidt-Kraepelin, S Thiebes, S Stepanovic, T Mettler, A Sunyaev
Internationale Tagung Wirtschaftsinformatik (WI), 2019
152019
State Of Play: A Citation Network Analysis Of Healthcare Gamification Studies
M Schmidt-Kraepelin, A Thiebes, Scott, Baumsteiger, Devin, Sunyaev
European Conference on Information Systems (ECIS), 2018
132018
Usability of patient-centered health IT: mixed-methods usability study of ePill.
M Schmidt-Kraepelin, T Dehling, A Sunyaev
eHealth, 32-39, 2014
112014
On the Convergence of Artificial Intelligence and Distributed Ledger Technology: A Scoping Review and Future Research Agenda
KD Pandl, S Thiebes, M Schmidt-Kraepelin, A Sunyaev
IEEE Access 8, 57075-57095, 2020
72020
Beyond data markets: Opportunities and challenges for distributed ledger technology in genomics
S Thiebes, N Kannengießer, M Schmidt-Kraepelin, A Sunyaev
Hawaii International Conference on System Sciences (HICSS), 2020
42020
Users’ game design element preferences in health behavior change support systems for physical activity: A best-worst-scaling approach
M Schmidt-Kraepelin, S Thiebes, S Schöbel, A Sunyaev
International Conference on Information Systems (ICIS), 2019
42019
Investigating the Relationship Between User Ratings and Gamification–A Review of mHealth Apps in the Apple App Store and Google Play Store
M Schmidt-Kraepelin, S Thiebes, A Sunyaev
Hawaii International Conference on System Sciences (HICSS), 2019
42019
The influence of gamified workshops on students’ knowledge retention
LM Putz, M Schmidt-Kraepelin, H Treiblmaier, A Sunyaev
GamiFin, 2018
42018
The Role of Gamification in Health Behavior Change: A Review of Theory-driven Studies
M Schmidt-Kraepelin, S Warsinsky, S Thiebes, A Sunyaev
Hawaii International Conference on System Sciences (HICSS), 2020
32020
Wearable health devices in the workplace: The importance of habits to sustain the use
S Stepanovic, T Mettler, M Schmidt-Kraepelin, S Thiebes, A Sunyaev
2019 IEEE 21st Conference on Business Informatics (CBI) 2, 363-372, 2019
32019
Paving the way for real-time delphi in information systems research: A synthesis of survey instrument designs and feedback mechanisms
S Thiebes, D Scheidt, M Schmidt-Kraepelin, A Benlian
European Conference on Information Systems (ECIS), 2018
32018
Archetypes of Gamification: An Analysis of mHealth Apps
M Schmidt-Kraepelin, PA Toussaint, S Thiebes, J Hamari, A Sunyaev
JMIR mHealth and uHealth (JMU). Forthcoming., 2020
22020
User archetypes for effective information privacy communication
T Dehling, M Schmidt-Kraepelin, M Demircan, J Szefer, A Sunyaev
Pre-ICIS Workshop on Information Security and Privacy (WISP), 2016
12016
Are Gamification Projects Different? An Exploratory Study on Software Project Risks for Gamified Health Behavior Change Support Systems
S Warsinsky, M Schmidt-Kraepelin, S Thiebes, A Sunyaev
Hawaii International Conference on System Sciences (HICSS), 2021
2021
Identifizierung von Verbraucherarchetypen zur effektiven Kommunikation von Datenschutzpraktiken
A Sunyaev, T Dehling, M Schmidt-Kraepelin
Jenseits des Otto Normalverbrauchers, 163, 2020
2020
How detection ranges and usage stops impact digital contact tracing effectiveness for COVID-19
KD Pandl, S Thiebes, M Schmidt-Kraepelin, A Sunyaev
medRxiv, 2020
2020
Social Comparison in mHealth: The Role of Similar Others and Feelings of Envy
M Fallon, M Schmidt-Kraepelin, S Thiebes, S Warsinsky, A Sunyaev
International Conference on Information Systems (ICIS), 2020
2020
Gamification of Enterprise Systems: A Synthesis of Mechanics, Dynamics, and Risks
M Schmidt-Kraepelin, S Lins, S Thiebes, A Sunyaev
arXiv preprint arXiv:1906.01577, 2019
2019
Järjestelmä ei voi suorittaa toimenpidettä nyt. Yritä myöhemmin uudelleen.
Artikkelit 1–20