EasyLexia: A mobile application for children with learning difficulties R Skiada, E Soroniati, A Gardeli, D Zissis Procedia Computer Science 27, 218-228, 2014 | 104 | 2014 |
EasyLexia 2.0: Redesigning our mobile application for children with learning difficulties R Skiada, E Soroniati, A Gardeli, D Zissis Themes in Science and Technology Education 7 (2), 119-135, 2014 | 14 | 2014 |
Design and development of games and interactive installations for environmental awareness A Gardeli, S Vosinakis, K Englezos, D Mavroudi, M Stratis, M Stavrakis EAI Endorsed Transactions on Serious Games 4 (12), 2017 | 9 | 2017 |
Creating the computer player: an engaging and collaborative approach to introduce computational thinking by combining ‘unplugged’activities with visual programming A Gardeli, S Vosinakis Italian Journal of Educational Technology 25 (2), 36-50, 2017 | 6 | 2017 |
ARQuest: A tangible augmented reality approach to developing computational thinking skills A Gardeli, S Vosinakis 2019 11th International Conference on Virtual Worlds and Games for Serious …, 2019 | 3 | 2019 |
The Effect of Tangible Augmented Reality Interfaces on Teaching Computational Thinking: A Preliminary Study A Gardeli, S Vosinakis International Conference on Interactive Collaborative Learning, 673-684, 2018 | 3 | 2018 |
On the use of mobile devices as controllers for first-person navigation in public installations S Vosinakis, A Gardeli Information 10 (7), 238, 2019 | 2 | 2019 |
A Week Without Plastic Bags: Creating Games and Interactive Products for Environmental Awareness A Gardeli, S Vosinakis, K Englezos, D Mavroudi, M Stratis, M Stavrakis International Conference on Advances in Computer Entertainment, 128-138, 2017 | | 2017 |