Automated Gameplay Testing and Validation with Curiosity-Conditioned Proximal Trajectories A Sestini, L Gisslén, J Bergdahl, K Tollmar, AD Bagdanov IEEE Transactions on Games, 2022 | 13 | 2022 |
Towards Informed Design and Validation Assistance in Computer Games Using Imitation Learning A Sestini, J Bergdahl, K Tollmar, AD Bagdanov, L Gisslén NeurIPS Workshop on Human-in-the-Loop Learning, 2022 | 7 | 2022 |
Policy fusion for adaptive and customizable reinforcement learning agents A Sestini, A Kuhnle, AD Bagdanov 2021 IEEE Conference on Games (CoG), 01-08, 2021 | 5 | 2021 |
Demonstration-efficient Inverse Reinforcement Learning in Procedurally Generated Environments A Sestini, A Kuhnle, AD Bagdanov 2021 IEEE Conference on Games (CoG), 2020 | 5* | 2020 |
DeepCrawl: Deep Reinforcement Learning for Turn-based Strategy Games A Sestini, A Kuhnle, AD Bagdanov AIIDE-19 Workshop on Experimental Artificial Intelligence in Games, 2019 | 5 | 2019 |
Contextual decision trees T Aldinucci, E Civitelli, L Di Gangi, A Sestini arXiv preprint arXiv:2207.06355, 2022 | 4 | 2022 |
Small Dataset, Big Gains: Enhancing Reinforcement Learning by Offline Pre-Training with Model-Based Augmentation G Macaluso, A Sestini, AD Bagdanov Computer Sciences & Mathematics Forum 9 (1), 4, 2024 | 1 | 2024 |
Technical challenges of deploying reinforcement learning agents for game testing in aaa games J Gillberg, J Bergdahl, A Sestini, A Eakins, L Gisslén 2023 IEEE Conference on Games (CoG), 1-8, 2023 | 1 | 2023 |
Deep Policy Networks for NPC Behaviors that Adapt to Changing Design Parameters in Roguelike Games A Sestini, A Kuhnle, AD Bagdanov AAAI-21 Workshop on Reinforcement Learning in Games, 2020 | 1 | 2020 |
Automated Validation of Video Game Environments A Sestini, L Gisslén, J Bergdahl US Patent App. 17/983,046, 2024 | | 2024 |
Improving Generalization in Game Agents with Data Augmentation in Imitation Learning D Yadgaroff, A Sestini, K Tollmar, L Gisslén arXiv preprint arXiv:2309.12815, 2023 | | 2023 |
Generating Personas for Games with Multimodal Adversarial Imitation Learning W Ahlberg, A Sestini, K Tollmar, L Gisslén 2023 IEEE Conference on Games (CoG), 1-8, 2023 | | 2023 |
Efficient Ground Vehicle Path Following in Game AI R De Schaetzen, A Sestini 2023 IEEE Conference on Games (CoG), 1-4, 2023 | | 2023 |
Deep reinforcement learning for the design and validation of modern computer games A Sestini, AD Bagdanov | | 2023 |
CCPT: Automatic Gameplay Testing and Validation with Curiosity-Conditioned Proximal Trajectories A Sestini, L Gisslén, J Bergdahl, K Tollmar, AD Bagdanov arXiv preprint arXiv:2202.10057, 2022 | | 2022 |