Seuraa
Helvi Itenge- Wheeler
Helvi Itenge- Wheeler
Student, Queensland University of Technology
Vahvistettu sähköpostiosoite verkkotunnuksessa nust.na
Nimike
Viittaukset
Viittaukset
Vuosi
Child designers creating personas to diversify design perspectives and concepts for their own technology enhanced library
H Itenge-Wheeler, H Winschiers-Theophilus, A Soro, M Brereton
Proceedings of the 17th ACM conference on interaction design and children …, 2018
242018
Co-creating an enabling reading environment for and with Namibian children
H Itenge-Wheeler, E Kuure, M Brereton, H Winschiers-Theophilus
Proceedings of the 14th Participatory Design Conference: Full papers-Volume …, 2016
182016
Playing on the Globe: Facilitating virtual communications between Namibian and Finnish learners to co-design an interactive map game
E Rötkönen, H Winschiers-Theophilus, N Goagoses, H Itenge, ...
Proceedings of the 20th Annual ACM Interaction Design and Children …, 2021
112021
The influence of social achievement goals on academic engagement: a cross-sectional survey in a Namibian primary school
N Goagoses, H Itenge, H Winschiers-Theophilus, U Koglin
South African Journal of Psychology 51 (3), 356-368, 2021
72021
Virtually Escaping Lock Down-co-designing a mixed reality escape room narrative with Namibian learners
H Itenge, CI Sedano, H Winschiers-Theophilus
Proceedings of the 3rd African Human-Computer Interaction Conference …, 2021
62021
People's primary school interactive tech library exhibition
H Itenge, H Winschiers-Theophilus
Proceedings of the Second African Conference for Human Computer Interaction …, 2018
52018
A children-created virtual learning space station
T Zaman, D Lim, I Makosa, N Goagoses, E Rötkönen, H Itenge, DYW Tan, ...
Proceedings of the 2022 ACM International Conference on Interactive Media …, 2022
42022
Facilitation techniques and tools for online project-based learning with primary school students
N Goagoses, E Rötkönen, H Winschiers-Theophilus, T Zaman, H Itenge, ...
International conference on education and new developments. https://doi. org …, 2022
42022
Save the Yummy Candyland: An Asymmetric Virtual Reality Game
EMN Arendttorp, H Winschiers-Theophilus, H Itenge, MM Skovfoged
Extended Abstracts of the 2022 Annual Symposium on Computer-Human …, 2022
32022
The Metamorphosis of Kishikishi: Exploring Audience Experiences Telling the Same Story Just Different Media
H Itenge-Wheeler, H Winschiers-Theophilus, A Soro, M Brereton
Digitisation of Culture: Namibian and International Perspectives, 187-204, 2018
32018
Design and evaluation of a social and embodied multiplayer reading game to engage primary school learners in Namibia
H Itenge, C Muashekele, MB Chamunorwa, H Winschiers‐Theophilus, ...
British Journal of Educational Technology 53 (6), 1571-1590, 2022
22022
Social achievement goals and self-regulated learning: exploring associations in a namibian primary school
N Goagoses, H Itenge, H Winschiers-Theophilus, U Koglin
The Journal of Classroom Interaction, 66-82, 2020
22020
Facilitation Tools and Techniques for Distributed Online Co-Design with Children
N Goagoses, H Winschiers-Theophilus, T Zaman, H Itenge, E Rötkönen, ...
Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference …, 2022
12022
Creating Smart Connected Learning Ecosystems: A Hybrid Model for Design-Based Learning.
E Rötkönen, H Winschiers-Theophilus, N Goagoses, T Zaman, H Itenge, ...
IxD&A 52, 81-100, 2022
12022
The Baobab Scapetale: Transforming Readers Into Protagonists in an Embodied and Collaborative Hybrid Reading Game
H Itenge, E Arendttorp, H Winschiers-Theophilus, MS Kristensen, ...
Available at SSRN 4648796, 2023
2023
Co-Designing Technologies with Children
H Itenge, R Kays, S Auala, S Chivuno-Kuria, K Peter, I Makosa
Proceedings of the 4th African Human Computer Interaction Conference, 300-303, 2023
2023
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Artikkelit 1–16