Akihiro Kishimoto
Akihiro Kishimoto
IBM Research, Tokyo
Verified email at is.titech.ac.jp
Title
Cited by
Cited by
Year
Checkers is solved
J Schaeffer, N Burch, Y Björnsson, A Kishimoto, M Müller, R Lake, P Lu, ...
science 317 (5844), 1518-1522, 2007
5442007
Scalable, parallel best-first search for optimal sequential planning
A Kishimoto, A Fukunaga, A Botea
Proceedings of the International Conference on Automated Planning and …, 2009
912009
A Lagrangian decomposition approach for the pump scheduling problem in water networks
B Ghaddar, J Naoum-Sawaya, A Kishimoto, N Taheri, B Eck
European Journal of Operational Research 241 (2), 490-501, 2015
872015
Solving checkers
J Schaeffer, Y Björnsson, N Burch, A Kishimoto, R Lake, P Lu, S Sutphen
Proceedings of the 19th international joint conference on Artificial …, 2005
792005
Distribution loss minimization with guaranteed error bound
T Inoue, K Takano, T Watanabe, J Kawahara, R Yoshinaka, A Kishimoto, ...
IEEE Transactions on Smart Grid 5 (1), 102-111, 2014
662014
Simultaneously searching with multiple settings: An alternative to parameter tuning for suboptimal single-agent search algorithms
R Valenzano, N Sturtevant, J Schaeffer, K Buro, A Kishimoto
Proceedings of the International Conference on Automated Planning and …, 2010
602010
Evaluation of a simple, scalable, parallel best-first search strategy
A Kishimoto, A Fukunaga, A Botea
Artificial Intelligence 195, 222-248, 2013
502013
Game-tree search using proof numbers: The first twenty years
A Kishimoto, MHM Winands, M Müller, JT Saito
Icga Journal 35 (3), 131-156, 2012
492012
Scalable Distributed Monte-Carlo Tree Search.
K Yoshizoe, A Kishimoto, T Kaneko, H Yoshimoto, Y Ishikawa
SoCS, 180-187, 2011
462011
A general solution to the graph history interaction problem
A Kishimoto, M Müller
AAAI 4, 644-649, 2004
452004
Df-pn in Go: An application to the one-eye problem
A Kishimoto, M Müller
Advances in computer games, 125-141, 2004
452004
A Novel Technique for Avoiding Plateaus of Greedy Best-First Search in Satisficing Planning
T Imai, A Kishimoto
Proceedings of the AAAI Conference on Artificial Intelligence 25 (1), 2011
432011
Evaluating root parallelization in Go
Y Soejima, A Kishimoto, O Watanabe
IEEE Transactions on Computational Intelligence and AI in Games 2 (4), 278-287, 2010
422010
Correct and efficient search algorithms in the presence of repetitions.
A Kishimoto
402005
On the complexity of quantum circuit compilation
A Botea, A Kishimoto, R Marinescu
Eleventh Annual Symposium on Combinatorial Search, 2018
372018
Lambda Depth-First Proof Number Search and Its Application to Go.
K Yoshizoe, A Kishimoto, M Müller
IJCAI, 2404-2409, 2007
352007
Search versus knowledge for solving life and death problems in Go
A Kishimoto, M Müller
AAAI, 1374-1379, 2005
352005
Monte Carlo Go has a way to go
H Yoshimoto, K Yoshizoe, T Kaneko, A Kishimoto, K Taura
AAAI 6, 1070-1075, 2006
312006
Distributed game-tree search using transposition table driven work scheduling
A Kishimoto, J Schaeffer
Proceedings International Conference on Parallel Processing, 323-330, 2002
272002
Accelerated UCT and its application to two-player games
J Hashimoto, A Kishimoto, K Yoshizoe, K Ikeda
Advances in computer games, 1-12, 2011
222011
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