Follow
Haejung Suk
Title
Cited by
Cited by
Year
Using Unity 3D to facilitate mobile augmented reality game development
SL Kim, HJ Suk, JH Kang, JM Jung, TH Laine, J Westlin
2014 IEEE World Forum on Internet of Things (WF-IoT), 21-26, 2014
1822014
Science Spots AR: a platform for science learning games with augmented reality
TH Laine, E Nygren, A Dirin, HJ Suk
Educational Technology Research and Development 64, 507-531, 2016
1552016
Designing mobile augmented reality exergames
TH Laine, HJ Suk
Games and culture 11 (5), 548-580, 2016
752016
Mobile gateway for ubiquitous health care system using zigbee and bluetooth
TH Laine, C Lee, H Suk
2014 Eighth International Conference on Innovative Mobile and Internet …, 2014
642014
Augmented Reality Games II
V Geroimenko
Springer International Publishing, 2019
192019
Presence effects in virtual reality based on user characteristics: Attention, enjoyment, and memory
SJ Kim, TH Laine, HJ Suk
Electronics 10 (9), 1051, 2021
152021
Study of Eye Gaze and Presence Effect in Virtual Reality
HJS YS Ju, JS Hwang, SJ Kim
International Conference on Human-Computer Interaction, 2019
11*2019
Influence of avatar facial appearance on users’ perceived embodiment and presence in immersive virtual reality
H Suk, TH Laine
Electronics 12 (3), 583, 2023
92023
Designing educational mobile augmented reality games using motivators and disturbance factors
TH Laine, H Suk
Augmented Reality Games II: The Gamification of Education, Medicine and Art …, 2019
92019
An Analysis of Domestic and International VR Technology in Phobia Treatment
S Kim, H Suk
Cartoon and Animation Studies, 307-336, 2015
72015
The Advantages of Virtual Reality in Skill Development Training Based on Project Comparison (2009-2018)
ST Magar, HJ Suk
International Journal of Contents 16 (2), 19-29, 2020
62020
A Visual Effect Retrieval System Design for Communication in Film-production-Focused on the Effect Using Computer Graphics Technology
KJ Jo, HJ Suk
The Journal of the Korea Contents Association 9 (6), 92-103, 2009
52009
A study on classification system for narrative use of visual effects in film
HJ Suk
Cartoon and Animation Studies, 237-253, 2008
52008
A Study on Scenario Based Virtual Reality Contents Design Guideline for Psychological Type Diagnosis-Focusing on Empathy Type
MH Pak, HJ Kim, EH Kim, HJ Suk
Journal of Digital Art Engineering and Multimedia 8 (1), 73, 2021
32021
The effect of ocular dominance on decision making in a virtual environment
HJ Suk, SJ Kim
Advances in Usability, User Experience, Wearable and Assistive Technology …, 2020
32020
A case study on Metaphor forms of User Interface in HMD based Virtual reality FPS games
BY Kim, HJ Suk
Journal of Korea Game Society 18 (1), 27-38, 2018
32018
The Character Types and Analysis for 3D Animations: Based on Pixar's Animation
SR Oh, HJ Suk
Cartoon and Animation Studies, 161-183, 2005
32005
Applying caricature concept for face recognizable humanoid creature design
H Suk, Y Lee
The Journal of the Korea Contents Association 11 (12), 19-27, 2011
22011
Mobile gateway for heterogeneous sensors using ZigBee and Bluetooth
TH Laine, CW Lee, HJ Suk
Proceedings of the 8th International Conference on Innovative Mobile and …, 2014
12014
인물인식을 위한 휴머노이드 크리처 디자인의 캐리커처 컨셉 적용
석혜정, 이윤진
한국콘텐츠학회논문지 11 (12), 19-27, 2011
12011
The system can't perform the operation now. Try again later.
Articles 1–20