Seuraa
Yazhen Yuan
Yazhen Yuan
Tencent
Ei vahvistettua sähköpostiosoitetta - Kotisivu
Nimike
Viittaukset
Viittaukset
Vuosi
GPU-based out-of-core many-lights rendering
R Wang, Y Huo, Y Yuan, K Zhou, W Hua, H Bao
ACM Transactions on Graphics (TOG) 32 (6), 1-10, 2013
362013
Automatic shader simplification using surface signal approximation
R Wang, X Yang, Y Yuan, W Chen, K Bala, H Bao
ACM Transactions on Graphics (TOG) 33 (6), 1-11, 2014
302014
Simplified and tessellated mesh for realtime high quality rendering
Y Yuan, R Wang, J Huang, Y Jia, H Bao
Computers & Graphics 54, 135-144, 2016
162016
Shadertransformer: Predicting shader quality via one-shot embedding for fast simplification
Y Huo, S Li, Y Yuan, X Chen, R Wang, W Zheng, H Lin, H Bao
ACM SIGGRAPH 2022 Conference Proceedings, 1-9, 2022
32022
Tile pair-based adaptive multi-rate stereo shading
Y Yuan, R Wang, H Bao
IEEE Transactions on Visualization and Computer Graphics 26 (6), 2303-2314, 2018
32018
Runtime shader simplification via instant search in reduced optimization space
Y Yuan, R Wang, T Hu, H Bao
Computer Graphics Forum 37 (4), 143-154, 2018
22018
Adaptive recurrent frame prediction with learnable motion vectors
Z Wu, C Zuo, Y Huo, Y Yuan, Y Peng, G Pu, R Wang, H Bao
SIGGRAPH Asia 2023 Conference Papers, 1-11, 2023
12023
Multirate Shading with Piecewise Interpolatory Approximation
Y Hu, Y Yuan, R Wang, Z Yang, H Bao
Computer Graphics Forum 41 (7), 255-266, 2022
2022
Screen tile pair-based binocular rendering pipeline process and method
R Wang, H Bao, Y Yuan
US Patent 11,113,878, 2021
2021
Implementation Details of Automatic Shader Simplification Using Surface Signal Approximation
R Wang, X Yang, Y Yuan, W Chen, K Bala, H Bao
Implementation Details of GPU-based Out-of-Core Many-Lights Rendering
R Wang, Y Huo, Y Yuan, K Zhou, W Hua, H Bao
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Artikkelit 1–11