Michael Buro
Michael Buro
Professor of Computing Science, University of Alberta
Verified email at ualberta.ca - Homepage
Title
Cited by
Cited by
Year
Real-time strategy games: A new AI research challenge
M Buro
IJCAI 2003, 1534-1535, 2003
2422003
Report on a SAT competition
M Buro, HK BŁning
Fachbereich Math.-Informatik, Univ. Gesamthochschule, 1992
2001992
Partial pathfinding using map abstraction and refinement
N Sturtevant, M Buro
AAAI 5, 1392-1397, 2005
1792005
Efficient triangulation-based pathfinding
D Demyen, M Buro
Aaai 6, 942-947, 2006
1722006
Monte Carlo Planning in RTS Games.
M Chung, M Buro, J Schaeffer
CIG, 2005
1512005
From simple features to sophisticated evaluation functions
M Buro
International Conference on Computers and Games, 126-145, 1998
1491998
Fast heuristic search for RTS game combat scenarios
D Churchill, A Saffidine, M Buro
Proceedings of the AAAI conference on artificial intelligence and†…, 2012
1362012
The Othello match of the year: Takeshi Murakami vs. Logistello
M Buro
ICGA Journal 20 (3), 189-193, 1997
1351997
Call for AI research in RTS games
M Buro
Proceedings of the AAAI-04 Workshop on Challenges in Game AI, 139-142, 2004
1262004
Portfolio greedy search and simulation for large-scale combat in StarCraft
D Churchill, M Buro
2013 IEEE Conference on Computational Inteligence in Games (CIG), 1-8, 2013
1232013
Build order optimization in starcraft
D Churchill, M Buro
Proceedings of the AAAI Conference on Artificial Intelligence and†…, 2011
1232011
Improving heuristic mini-max search by supervised learning
M Buro
Artificial Intelligence 134 (1-2), 85-99, 2002
1182002
Probcut: An effective selective extension of the α-β algorithm
M Buro
ICGA Journal 18 (2), 71-76, 1995
1111995
RTS games and real-time AI research
M Buro, TM Furtak
Proceedings of the Behavior Representation in Modeling and Simulation†…, 2004
1092004
Understanding the success of perfect information monte carlo sampling in game tree search
J Long, N Sturtevant, M Buro, T Furtak
Proceedings of the AAAI Conference on Artificial Intelligence 24 (1), 2010
982010
Real-time strategy game competitions
M Buro, D Churchill
AI Magazine 33 (3), 106-106, 2012
922012
ORTS: A hack-free RTS game environment
M Buro
International Conference on Computers and Games, 280-291, 2002
912002
Experiments with Multi-ProbCut and a new high-quality evaluation function for Othello
M Buro
Games in AI Research 34 (4), 77-96, 1997
911997
Adversarial planning through strategy simulation
F Sailer, M Buro, M Lanctot
2007 IEEE symposium on computational intelligence and games, 80-87, 2007
882007
Toward opening book learning
M Buro
ICGA Journal 22 (2), 98-102, 1999
851999
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