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Kim JL Nevelsteen
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Year
Virtual World, Defined from a Technological Perspective, and Applied to Video Games, Mixed Reality and the Metaverse
KJL Nevelsteen
Computer Animation and Virtual Worlds 29 (e1752), 2018
2292018
A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games
KJL Nevelsteen
Springer International Publishing, 2015
24*2015
Athletes and street acrobats: designing for play as a community value in parkour
A Waern, E Balan, K Nevelsteen
Proceedings of the 2012 ACM annual conference on Human Factors in Computing …, 2012
232012
Spatiotemporal Modeling of a Pervasive Game
KJL Nevelsteen
Computing Conference, 647-651, 2017
6*2017
GDD as a Communication Medium
K Nevelsteen, S Gayoso
Games and Innovation Research Seminar 2011 Working Papers, 53, 2012
52012
IPSME-Idempotent Publish/Subscribe Messaging Environment
K Nevelsteen, M Wehlou
Proceedings of the International Workshop on Immersive Mixed and Virtual …, 2021
42021
Comparing Properties of Massively Multiplayer Online Worlds and the Internet of Things
K Nevelsteen, T Kanter, R Rahmani
Digital Entertainment, Networked Virtual Environments and Creative …, 2016
22016
GDD as Development Methodology
KJL Nevelsteen
Uppsala University, 2008
22008
Physical, Virtual, and Game World Persistence
KJL Nevelsteen
Encyclopedia of Computer Graphics and Games, 1-5, 2016
12016
Pervasive Games
KJL Nevelsteen
Encyclopedia of Computer Graphics and Games, 1-8, 2016
12016
Virtual World, a Definition Incorporating Distributed Computing and Instances
KJL Nevelsteen
Encyclopedia of Computer Graphics and Games, 1-11, 2016
12016
Distributed Technology-Sustained Pervasive Applications
KJL Nevelsteen
Department of Computer and Systems Sciences, Stockholm University, 2016
12016
Analyzing Performance of Multicore Applications in Erlang
KJL Nevelsteen
Uppsala University, 2011
12011
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Articles 1–13