David Halbhuber
David Halbhuber
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The Effects of Full-Body Avatar Movement Predictions in Virtual Reality using Neural Networks
V Schwind, D Halbhuber, J Fehle, J Sasse, A Pfaffelhuber, C Tögel, ...
26th ACM Symposium on Virtual Reality Software and Technology, 1-11, 2020
The Mood Game-How to Use the Player's Affective State in a Shoot'em up Avoiding Frustration and Boredom
D Halbhuber, J Fehle, A Kalus, K Seitz, M Kocur, T Schmidt, C Wolff
Proceedings of Mensch Und Computer 2019, 867-870, 2019
Comparing live sentiment annotation of movies via arduino and a slider with textual annotation of subtitles
T Schmidt, I Engl, D Halbhuber, C Wolff
Post-Proceedings of the 5th Conference Digital Humanities in the Nordic …, 2021
Increasing Player Performance and Game Experience in High Latency Systems
D Halbhuber, N Henze, V Schwind
Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-20, 2021
Live Sentiment Annotation of Movies via Arduino and a Slider
T Schmidt, D Halbhuber
Using Artificial Neural Networks to Compensate Negative Effects of Latency in Commercial Real-Time Strategy Games
D Halbhuber, M Seewald, F Schiller, M Götz, J Fehle, N Henze
Proceedings of Mensch und Computer 2022, 182-191, 2022
The Effects of Auditory Latency on Experienced First-Person Shooter Players
D Halbhuber, A Köhler, M Schmidbauer, J Wiese, N Henze
Proceedings of Mensch und Computer 2022, 286-296, 2022
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