Ana Carolina Tomé Klock
Ana Carolina Tomé Klock
Marie Skłodowska-Curie Postdoctoral Fellow at Gamification Group (TAU)
Vahvistettu sähköpostiosoite verkkotunnuksessa - Kotisivu
Tailored gamification: A review of literature
ACT Klock, I Gasparini, MS Pimenta, J Hamari
International Journal of Human-Computer Studies 144, 102495, 2020
Analysing gamification elements in educational environments using an existing Gamification taxonomy
AM Toda, ACT Klock, W Oliveira, PT Palomino, L Rodrigues, L Shi, ...
Smart Learning Environments 6 (1), 1-14, 2019
A taxonomy of game elements for gamification in educational contexts: Proposal and evaluation
AM Toda, W Oliveira, AC Klock, PT Palomino, M Pimenta, I Gasparini, ...
2019 IEEE 19th international conference on advanced learning technologies …, 2019
Gamification in e-learning systems: A conceptual model to engage students and its application in an adaptive e-learning system
AC Tomé Klock, LF Da Cunha, MF de Carvalho, B Eduardo Rosa, ...
Learning and Collaboration Technologies: Second International Conference …, 2015
Análise das técnicas de Gamificação em Ambientes Virtuais de Aprendizagem
ACT Klock, MF de Carvalho, BE Rosa, I Gasparini
RENOTE 12 (2), 2014
Does gamification matter? A systematic mapping about the evaluation of gamification in educational environments
ACT Klock, AN Ogawa, I Gasparini, MS Pimenta
Proceedings of the 33rd Annual ACM Symposium on Applied Computing, 2006-2012, 2018
5W2H Framework: a guide to design, develop and evaluate the user-centered gamification
ACT Klock, I Gasparini, MS Pimenta
Proceedings of the 15th Brazilian Symposium on Human Factors in Computing …, 2016
How to gamify learning systems? An experience report using the design sprint method and a taxonomy for gamification elements in education
AM Toda, PT Palomino, W Oliveira, L Rodrigues, ACT Klock, I Gasparini, ...
Journal of Educational Technology & Society 22 (3), 47-60, 2019
Personalization improves gamification: Evidence from a mixed-methods study
L Rodrigues, PT Palomino, AM Toda, ACT Klock, W Oliveira, ...
Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-25, 2021
Análise sobre a gamificação em Ambientes Educacionais
AN Ogawa, GG Magalhães, ACT Klock, I Gasparini
RENOTE 13 (2), 2015
Avaliação da gamificação na área educacional: um mapeamento sistemático
A Ogawa, ACT Klock, I Gasparini
Brazilian Symposium on Computers in Education (Simpósio Brasileiro de …, 2016
"Everybody is playing the game, but nobody's rules are the same": towards adaptation of gamification based on users’ characteristics
ACT Klock, I Gasparini, MS Pimenta, JPM de Oliveira
Bulletin of the Technical Committee on Learning Technology 17 (4), 22-25, 2015
User-Centered Gamification for E-Learning Systems: A Quantitative and Qualitative Analysis of its Application
ACT Klock, I Gasparini, MS Pimenta
Interacting with Computers 31 (4), 2019
Gamification in freight transportation: extant corpus and future agenda
AC Tomé Klock, E Wallius, J Hamari
International Journal of Physical Distribution & Logistics Management 51 (7 …, 2021
Mapeamentos e Revisões Sistemáticos da Literatura: um Guia Teórico e Prático
ACT Klock
Cadernos de Informática 10 (1), 1--9, 2018
Integration of learning analytics techniques and gamification: An experimental study
ACT Klock, AN Ogawa, I Gasparini, MS Pimenta
2018 IEEE 18th International Conference on Advanced Learning Technologies …, 2018
Playing it safe: A literature review and research agenda on motivational technologies in transportation safety
E Wallius, ACT Klock, J Hamari
Reliability Engineering & System Safety 223, 108514, 2022
One man's trash is another man's treasure: um mapeamento sistemático sobre as características individuais na gamificação de ambientes virtuais de aprendizagem
ACT Klock, I Gasparini, A Kemczinski, M Hounsell, S Isotani
Brazilian Symposium on Computers in Education (Simpósio Brasileiro de …, 2015
A Systematic Mapping of the Customization of Game Elements in Gamified Systems
ACT Klock, I Gasparini, MS Pimenta
Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames), 2018
Frameworks para o Planejamento da Gamificação em Contextos Educacionais-Uma revisão da literatura nacional
AM Toda, WO dos Santos, ACT Klock, I Gasparini, II Bittencourt, S Isotani
RENOTE 16 (2), 2018
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Artikkelit 1–20