Follow
Elizabeth LaPensée
Title
Cited by
Cited by
Year
Signifying the West: Colonialist Design in Age of Empires III: The WarChiefs
BA LaPensée
Eludamos Journal of Computer Game Culture 2 (1), 129-144, 2008
41*2008
Skins 1.0: A Curriculum for Designing Games with First Nations Youth
BA LaPensée, JE Lewis, S Fragnito
FuturePlay 2010, 2010
33*2010
Skins: Designing Games with First Nations Youth
BA LaPensée, JE Lewis
Journal of Game Design & Development Education 1 (1), n.p., 2011
32*2011
When Rivers Were Trails: cultural expression in an indigenous video game
E LaPensée
International Journal of Heritage Studies 27 (3), 281-295, 2021
262021
Self-determination in Indigenous games
E LaPensée
The Routledge companion to media studies and digital humanities, 128-137, 2018
262018
Decolonizing science fiction and imagining futures: an indigenous futurisms roundtable
R Roanhorse, E LaPensée, J Jae, DL Badger
Strange Horizons 20, 2017
252017
Video games encourage Indigenous cultural expression
E LaPensée
The Conversation.[Online][Accessed 28 February 2020] https://theconversation …, 2017
232017
Survivance Among Social Impact Games
E LaPensée
Loading... The Journal of the Canadian Game Studies Association 8 (13), 43-60, 2014
202014
User Studies – A Strategy Towards a Successful Industry-Academic Relationship
BA LaPensée, M Seif El-Nasr, A Drachen, W Foster, D Moura, ...
FuturePlay 2010, 2010
20*2010
Survivance as an indigenously determined game
E LaPensée
AlterNative: An International Journal of Indigenous Peoples 10 (3), 263-275, 2014
192014
Survivance: An indigenous social impact game
EA LaPensée
Simon Fraser University, 2014
162014
Towards sovereign games
EA LaPensée, O Laiti, M Longboat
Games and Culture 17 (3), 328-343, 2022
152022
Deer Woman: an anthology
E LaPensée, W Alvitre, P Stonefish, A Vasquez, R Naragon
Native Realities, LLC, 2017
152017
Indigenizing Education with the Game When Rivers Were Trails
E LaPensée, N Emmons
Amerikastudien / American Studies 64 (1), 75-93, 2019
142019
Games as enduring presence
E LaPensée
Public 27 (54), 178-186, 2016
142016
Call It a Vision Quest: Machinima in a First Nations Context
E LaPensee, JE Lewis
Understanding Machinima, 187-206, 2013
122013
Honour water: Gameplay as a pathway to Anishinaabeg water teachings
E LaPensée
Decolonization: Indigeneity, Education & Society 7 (1), 115-130, 2018
112018
“We all stand side by side”: an interview with Elizabeth LaPensée
J Hearne
Studies in American Indian Literatures 29 (1), 27-37, 2017
112017
Indigenous Board Game Design in The Gift of Food
E LaPensée
Analog Game Studies 3 (2), 2016
112016
SPEAR: a framework for Indigenous cultural games
E LaPensee
ANTARES: Letras e Humanidades 12 (28), 4-22, 2020
92020
The system can't perform the operation now. Try again later.
Articles 1–20