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Jonas Schild
Jonas Schild
TH Köln, Germany
Verified email at th-koeln.de
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Cited by
Cited by
Year
Exergame design for elderly users: the case study of SilverBalance
KM Gerling, J Schild, M Masuch
Proceedings of the 7th International Conference on Advances in Computer …, 2010
2172010
Understanding user experience in stereoscopic 3D games
J Schild, J LaViola, M Masuch
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2012
1212012
ABC-Sprints: adapting Scrum to academic game development courses
J Schild, R Walter, M Masuch
Proceedings of the Fifth International Conference on the Foundations of …, 2010
522010
Exergaming for elderly persons: analyzing player experience and performance
KM Gerling, J Schild, M Masuch
Mensch & Computer 2011: überMEDIEN| ÜBERmorgen, 2011
442011
Evaluating user performance in 3D stereo and motion enabled video games
A Kulshreshth, J Schild, JJ LaViola Jr
Proceedings of the International Conference on the Foundations of Digital …, 2012
362012
Reducing vr sickness through peripheral visual effects
H Buhler, S Misztal, J Schild
2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 517-9, 2018
352018
EPICSAVE—Enhancing vocational training for paramedics with multi-user virtual reality
J Schild, D Lerner, S Misztal, T Luiz
2018 IEEE 6th International Conference on Serious Games and Applications for …, 2018
302018
Creating and analyzing stereoscopic 3d graphical user interfaces in digital games
J Schild, L Bölicke, JJ LaViola Jr, M Masuch
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2013
292013
Gameplay experience testing with playability and usability surveys–An experimental pilot study
L Nacke, J Schild, J Niesenhaus
Proceedings of the Fun and Games 2010 Workshop, NHTV Expertise Series 10, 2010
252010
Fundamentals of stereoscopic 3D game design
J Schild, M Masuch
International Conference on Entertainment Computing, 155-160, 2011
232011
Here's Looking At You Anyway! How Important is Realistic Gaze Behavior in Co-located Social Virtual Reality Games?
S Seele, S Misztal, H Buhler, R Herpers, J Schild
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2017
212017
Altering gameplay behavior using stereoscopic 3D vision-based video game design
J Schild, JJ LaViola Jr, M Masuch
Proceedings of the SIGCHI Conference on human factors in computing systems …, 2014
212014
Applying multi-user virtual reality to collaborative medical training
J Schild, S Misztal, B Roth, L Flock, T Luiz, D Lerner, M Herkersdorf, ...
2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 775-776, 2018
202018
Multi-touch focus+ context sketch-based interaction
U Hahne, J Schild, S Elstner, M Alexa
Proceedings of the 6th Eurographics Symposium on Sketch-Based Interfaces and …, 2009
182009
Comparison of two inventory design concepts in a collaborative virtual reality serious game
K Wegner, S Seele, H Buhler, S Misztal, R Herpers, J Schild
Extended Abstracts Publication of the Annual Symposium on Computer-Human …, 2017
162017
Designed emotions: challenges and potential methodologies for improving multisensory cues to enhance user engagement in immersive systems
E Kruijff, A Marquardt, C Trepkowski, J Schild, A Hinkenjann
The Visual Computer 33 (4), 471-488, 2017
162017
An Immersive Multi-User Virtual Reality for Emergency Simulation Training: Usability Study
D Lerner, S Mohr, J Schild, M Göring, T Luiz
JMIR serious games 8 (3), e18822, 2020
142020
Game design for ad-hoc multi-touch gameplay on large tabletop displays
J Schild, M Masuch
Proceedings of The International Academic Conference on the Future of Game …, 2010
102010
Creativity room 5555: evoking creativity in game design amongst CS students
T Göttel, J Schild
Proceedings of the 16th annual joint conference on Innovation and technology …, 2011
82011
The 3D sketch slice: Precise 3D volume annotations in virtual environments
J Schild, T Holtkämper, M Bogen
Joint Virtual Reality Conference of EGVE-ICAT-EuroVR, 65-72, 2009
72009
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