Seuraa
Paula Alavesa
Paula Alavesa
Center for Ubiquitous Computing, ITEE, University of Oulu, Finland
Vahvistettu sähköpostiosoite verkkotunnuksessa oulu.fi
Nimike
Viittaukset
Viittaukset
Vuosi
“Nice to see you virtually”: Thoughtful design and evaluation of virtual avatar of the other user in AR and VR based telexistence systems
M Pakanen, P Alavesa, N van Berkel, T Koskela, T Ojala
Entertainment Computing 40, 100457, 2022
582022
VirtualOulu: collaborative, immersive and extensible 3D city model on the web
T Alatalo, T Koskela, M Pouke, P Alavesa, T Ojala
Proceedings of the 21st International Conference on Web3D Technology, 95-103, 2016
392016
Virtual Library: Blending mirror and fantasy layers into a VR interface for a public library
M Pouke, J Ylipulli, I Minyaev, M Pakanen, P Alavesa, T Alatalo, T Ojala
Proceedings of the 17th International Conference on Mobile and Ubiquitous …, 2018
262018
Study on the motivational and physical effects of two VR exergames
O Kivelä, P Alavesa, A Visuri, T Ojala
11th International Conference on Virtual Worlds and Games for Serious …, 2019
252019
Avatarex: telexistence system based on virtual avatars
T Koskela, M Mazouzi, P Alavesa, M Pakanen, I Minyaev, E Paavola, ...
Proceedings of the 9th Augmented Human International Conference, 1-8, 2018
202018
Dimerization of human lysyl hydroxylase 3 (LH3) is mediated by the amino acids 541–547
J Heikkinen, M Risteli, O Lampela, P Alavesa, M Karppinen, AH Juffer, ...
Matrix Biology 30 (1), 27-33, 2011
202011
VR ethnography: a pilot study on the use of virtual reality'go-along'interviews in Google street view
P Kostakos, P Alavesa, J Oppenlaender, S Hosio
Proceedings of the 18th International Conference on Mobile and Ubiquitous …, 2019
192019
Unblurring the boundary between daily life and gameplay in location-based mobile games, visual online ethnography on Pokémon GO
P Alavesa, Y Xu
Behaviour & Information Technology 41 (1), 215-227, 2022
182022
Street Art Gangs: Location based hybrid reality game
P Alavesa, T Ojala
14th International Conference on Mobile and Ubiquitous Multimedia, 64-74, 2015
162015
Stepping out of the classroom: Anticipated user experiences of web-based mirror world like virtual campus
M Pakanen, P Alavesa, L Arhippainen, T Ojala
International Journal of Virtual and Personal Learning Environments (IJVPLE …, 2020
152020
Wired to exit: Exploring the effects of wayfinding affordances in underground facilities using virtual reality
F Kostakos, Panos: Alavesa, Paula: Korkiakoski, Mikko: Monteiro Marques ...
Simulation & Gaming, 2020
13*2020
Revitalizing Viena Karelian dialect and culture with gamification
TD Burlian, P Sharmila, P Alavesa, L Arhippainen
GamiFIN Conference, 277-288, 2019
132019
Embedding virtual environments into the physical world: memorability and co-presence in the context of pervasive location-based games
P Alavesa, M Pakanen, T Ojala, M Pouke, H Kukka, A Samodelkin, ...
Multimedia Tools and Applications, 3285–3309, 2020
122020
Props: 3D-game-like mediator for improvisational storytelling
P Alavesa, T Ojala, D Zanni
Entertainment Computing 5 (4), 381-390, 2014
122014
Extending a user involvement tool with virtual and augmented reality
C Florea, P Alavesa, L Arhippainen, M Pouke, W Huang, L Haukipuro, ...
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 925-926, 2019
112019
Anarchy or order on the streets: Review based characterization of location based mobile games
P Alavesa, M Pakanen, H Kukka, M Pouke, T Ojala
CHI Play 2017, 101-113, 2017
112017
Mobile augmented reality client as a UX method for living lab's user involvement tool
P Alavesa, M Pakanen, A Niemelä, W Huang, S Väinämö, L Haukipuro, ...
Proceedings of the 22nd International Academic Mindtrek Conference, 135-142, 2018
102018
Campus Knights: Situated pervasive display as a window into pseudo-immersive game world
P Alavesa, A Samodelkin, E Jääskelä, R Tanskanen, B Li, T Ojala, ...
Proceedings of the 5th ACM International Symposium on Pervasive Displays …, 2016
102016
A qualitative study on the effects of real-world stimuli and place familiarity on presence
M Pouke, J Ylipulli, S Rantala, P Alavesa, T Alatalo, T Ojala
2019 IEEE 5th workshop on everyday virtual reality (WEVR), 1-6, 2019
92019
Heuristic evaluation of a mobile game developed to help battle the pandemic
S Pohjolainen, M Rajanen, J Mattila, L Arhippainen, J Tuovinen, ...
3rd IEEE Conference on Games, 2021
82021
Järjestelmä ei voi suorittaa toimenpidettä nyt. Yritä myöhemmin uudelleen.
Artikkelit 1–20