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Nia Wearn
Nia Wearn
Independent Researcher in Games and Communities
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Title
Cited by
Cited by
Year
How are modern video games marketed?
CC Mathews, N Wearn
The computer games journal 5 (1), 23-37, 2016
272016
Ethos of location and its implication to the motivators of Global Games Jam participants
N Wearn, B McDonald
Proceedings of the international conference on game jams, hackathons, and …, 2016
192016
Three corners of reward in computer games
B James, B Fletcher, N Wearn
FDG, 2013
62013
Contextualising nonattendance of eligible students to Global Game Jam locations
N Wearn, B FLETCHER, K VIGURS
52014
Viral or Social Friends?:" I want to build relationships while playing a game. I want to meet real people."
ML Price, N Wearn
42012
Game Jam Organisation
N Wearn, J Pirker
Game Jams–History, Technology, and Organisation, 39-56, 2022
12022
Gamification of Smart Meter Home Display Units Using Targeted Reward Mechanics.
B FLETCHER, B James, N WEARN
12013
The Dark Side of Game Jams
N Wearn, G Lai
Game Jams–History, Technology, and Organisation, 95-106, 2022
2022
Gameplay Applications-Teaching Boardgames
E MACCALLUM-STEWART, N WEARN
ETC Press, 2021
2021
GAV3040-N: Games Narrative
I Sturrock, N Wearn
Teaching the Game: An interdisciplinary collection of game course syllabi, 2021
2021
Narratology for Games (GAME40246)
N Wearn, I Sturrock
Teaching the Game: A collection of syllabi for game design, development, and …, 2021
2021
Educational Adaptations in Analog Games Design Classes
E MACCALLUM-STEWART, N WEARN, K du Preez, K Reid, ...
2021
Once Upon a Dice Roll
N WEARN
LUDOGOGY, 2020
2020
Stepping away from the screen–Analog Games Design in Digital Games Design Courses
N WEARN, E MACCALLUM-STEWART
2018
Who are our students designing for? Ranging perspectives of games related educators
N WEARN, K Boudreau, R Sloan, K Elling, I Sturrock
2018
Who are our students designing for? Ranging perspectives of games related educators
K Boudreau, RJS Sloan, K Elling, I Sturrock, N Wearn
British DiGRA 2018: The Medium is the Game, 2018
2018
“Case 88: Once Upon a Crime” Defining Hidden Object Games as Literary Narratives.
N WEARN, E MACCALLUM-STEWART
2018
Quoth the Ravenhearst:“Nevermore”
N WEARN, E MACCALLUM-STEWART
2018
Enjoy! Façade Time Moonlit Dreamscapes, or how we learned to use a boathook.
N WEARN, E MACCALLUM-STEWART
2017
Game On-Understanding Representation in Boardgames Design
E MACCALLUM-STEWART, N WEARN
2017
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