How are modern video games marketed? CC Mathews, N Wearn The computer games journal 5 (1), 23-37, 2016 | 27 | 2016 |
Ethos of location and its implication to the motivators of Global Games Jam participants N Wearn, B McDonald Proceedings of the international conference on game jams, hackathons, and …, 2016 | 19 | 2016 |
Three corners of reward in computer games B James, B Fletcher, N Wearn FDG, 2013 | 6 | 2013 |
Contextualising nonattendance of eligible students to Global Game Jam locations N Wearn, B FLETCHER, K VIGURS | 5 | 2014 |
Viral or Social Friends?:" I want to build relationships while playing a game. I want to meet real people." ML Price, N Wearn | 4 | 2012 |
Game Jam Organisation N Wearn, J Pirker Game Jams–History, Technology, and Organisation, 39-56, 2022 | 1 | 2022 |
Gamification of Smart Meter Home Display Units Using Targeted Reward Mechanics. B FLETCHER, B James, N WEARN | 1 | 2013 |
The Dark Side of Game Jams N Wearn, G Lai Game Jams–History, Technology, and Organisation, 95-106, 2022 | | 2022 |
Gameplay Applications-Teaching Boardgames E MACCALLUM-STEWART, N WEARN ETC Press, 2021 | | 2021 |
GAV3040-N: Games Narrative I Sturrock, N Wearn Teaching the Game: An interdisciplinary collection of game course syllabi, 2021 | | 2021 |
Narratology for Games (GAME40246) N Wearn, I Sturrock Teaching the Game: A collection of syllabi for game design, development, and …, 2021 | | 2021 |
Educational Adaptations in Analog Games Design Classes E MACCALLUM-STEWART, N WEARN, K du Preez, K Reid, ... | | 2021 |
Once Upon a Dice Roll N WEARN LUDOGOGY, 2020 | | 2020 |
Stepping away from the screen–Analog Games Design in Digital Games Design Courses N WEARN, E MACCALLUM-STEWART | | 2018 |
Who are our students designing for? Ranging perspectives of games related educators N WEARN, K Boudreau, R Sloan, K Elling, I Sturrock | | 2018 |
Who are our students designing for? Ranging perspectives of games related educators K Boudreau, RJS Sloan, K Elling, I Sturrock, N Wearn British DiGRA 2018: The Medium is the Game, 2018 | | 2018 |
“Case 88: Once Upon a Crime” Defining Hidden Object Games as Literary Narratives. N WEARN, E MACCALLUM-STEWART | | 2018 |
Quoth the Ravenhearst:“Nevermore” N WEARN, E MACCALLUM-STEWART | | 2018 |
Enjoy! Façade Time Moonlit Dreamscapes, or how we learned to use a boathook. N WEARN, E MACCALLUM-STEWART | | 2017 |
Game On-Understanding Representation in Boardgames Design E MACCALLUM-STEWART, N WEARN | | 2017 |