Jussi Kasurinen
Jussi Kasurinen
Associate Professor with LUT University, Lappeenranta campus, Adjunct Professor of Entertainment
Vahvistettu sähköpostiosoite verkkotunnuksessa lut.fi - Kotisivu
Nimike
Viittaukset
Viittaukset
Vuosi
Software test automation in practice: empirical observations
J Kasurinen, O Taipale, K Smolander
Advances in Software Engineering 2010, 2010
1502010
Publication trends in gamification: A systematic mapping study
J Kasurinen, A Knutas
Computer Science Review 27, 33-44, 2018
1202018
Ohjelmistotestauksen käsikirja
JP Kasurinen
Jyväskylä: Docendo 1, 2013
942013
A motivation guided holistic rehabilitation of the first programming course
U Nikula, O Gotel, J Kasurinen
ACM Transactions on Computing Education (TOCE) 11 (4), 1-38, 2011
682011
Trade-off between automated and manual software testing
O Taipale, J Kasurinen, K Karhu, K Smolander
International Journal of System Assurance Engineering and Management 2 (2 …, 2011
612011
A study on agility and testing processes in software organizations
V Kettunen, J Kasurinen, O Taipale, K Smolander
Proceedings of the 19th international symposium on Software testing and …, 2010
552010
Test case selection and prioritization: risk-based or design-based?
J Kasurinen, O Taipale, K Smolander
Proceedings of the 2010 ACM-IEEE International Symposium on Empirical …, 2010
472010
Estimating programming knowledge with Bayesian knowledge tracing
J Kasurinen, U Nikula
ACM SIGCSE Bulletin 41 (3), 313-317, 2009
422009
Is requirements engineering useless in game development?
J Kasurinen, A Maglyas, K Smolander
International Working Conference on Requirements Engineering: Foundation for …, 2014
412014
Analysis of problems in testing practices
J Kasurinen, O Taipale, K Smolander
2009 16th Asia-Pacific Software Engineering Conference, 309-315, 2009
382009
A Study of Visualization in Introductory Programming.
J Kasurinen, M Purmonen, U Nikula
Ppig, 19, 2008
382008
What do game developers expect from development and design tools?
J Kasurinen, JP Strandén, K Smolander
Proceedings of the 17th International Conference on Evaluation and …, 2013
362013
What concerns game developers? a study on game development processes, sustainability and metrics
J Kasurinen, M Palacin-Silva, E Vanhala
2017 IEEE/ACM 8th Workshop on Emerging Trends in Software Metrics (WETSoM …, 2017
322017
How applicable is ISO/IEC 29110 in game software development?
J Kasurinen, R Laine, K Smolander
International Conference on Product Focused Software Process Improvement, 5-19, 2013
322013
A process for designing algorithm-based personalized gamification
A Knutas, R Van Roy, T Hynninen, M Granato, J Kasurinen, J Ikonen
Multimedia Tools and Applications 78 (10), 13593-13612, 2019
302019
What do game developers test in their products?
J Kasurinen, K Smolander
Proceedings of the 8th ACM/IEEE International Symposium on Empirical …, 2014
292014
Profile-Based Algorithm for Personalized Gamification in Computer-Supported Collaborative Learning Environments.
A Knutas, R van Roy, T Hynninen, M Granato, J Kasurinen, J Ikonen
GHITALY@ CHItaly, 2017
192017
Cloud services and cloud gaming in game development
L Riungu-Kalliosaari, J Kasurinen, K Smolander
in Proc. the IADIS Game and Entertainment Technologies 22 (24.7), 2013, 2013
182013
The role of business model and its elements in computer game start-ups
E Vanhala, J Kasurinen
International Conference of Software Business, 72-87, 2014
172014
Elaborating software test processes and strategies
J Kasurinen
2010 Third International Conference on Software Testing, Verification and …, 2010
172010
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Artikkelit 1–20