Jussi Kasurinen
Jussi Kasurinen
Associate Professor with LUT University, Adjunct Professor of Entertainment Software Engineering
Vahvistettu sähköpostiosoite verkkotunnuksessa lut.fi - Kotisivu
Nimike
Viittaukset
Viittaukset
Vuosi
Software test automation in practice: empirical observations
J Kasurinen, O Taipale, K Smolander
Advances in Software Engineering 2010, 2010
1342010
Publication trends in gamification: A systematic mapping study
J Kasurinen, A Knutas
Computer Science Review 27, 33-44, 2018
882018
Ohjelmistotestauksen käsikirja
JP Kasurinen
Jyväskylä: Docendo 1, 2013
822013
A motivation guided holistic rehabilitation of the first programming course
U Nikula, O Gotel, J Kasurinen
ACM Transactions on Computing Education (TOCE) 11 (4), 1-38, 2011
622011
Trade-off between automated and manual software testing
O Taipale, J Kasurinen, K Karhu, K Smolander
International Journal of System Assurance Engineering and Management 2 (2 …, 2011
522011
A study on agility and testing processes in software organizations
V Kettunen, J Kasurinen, O Taipale, K Smolander
Proceedings of the 19th international symposium on Software testing and …, 2010
492010
Test case selection and prioritization: risk-based or design-based?
J Kasurinen, O Taipale, K Smolander
Proceedings of the 2010 ACM-IEEE International Symposium on Empirical …, 2010
442010
Is requirements engineering useless in game development?
J Kasurinen, A Maglyas, K Smolander
International Working Conference on Requirements Engineering: Foundation for …, 2014
372014
Estimating programming knowledge with Bayesian knowledge tracing
J Kasurinen, U Nikula
ACM SIGCSE Bulletin 41 (3), 313-317, 2009
372009
Analysis of problems in testing practices
J Kasurinen, O Taipale, K Smolander
2009 16th Asia-Pacific Software Engineering Conference, 309-315, 2009
352009
A Study of Visualization in Introductory Programming.
J Kasurinen, M Purmonen, U Nikula
Ppig, 19, 2008
352008
How applicable is iso/iec 29110 in game software development?
J Kasurinen, R Laine, K Smolander
International Conference on Product Focused Software Process Improvement, 5-19, 2013
302013
What do game developers expect from development and design tools?
J Kasurinen, JP Strandén, K Smolander
Proceedings of the 17th International Conference on Evaluation and …, 2013
292013
What concerns game developers? a study on game development processes, sustainability and metrics
J Kasurinen, M Palacin-Silva, E Vanhala
2017 IEEE/ACM 8th Workshop on Emerging Trends in Software Metrics (WETSoM …, 2017
252017
What do game developers test in their products?
J Kasurinen, K Smolander
Proceedings of the 8th ACM/IEEE International Symposium on Empirical …, 2014
252014
A process for designing algorithm-based personalized gamification
A Knutas, R Van Roy, T Hynninen, M Granato, J Kasurinen, J Ikonen
Multimedia Tools and Applications 78 (10), 13593-13612, 2019
192019
Cloud services and cloud gaming in game development
L Riungu-Kalliosaari, J Kasurinen, K Smolander
in Proc. the IADIS Game and Entertainment Technologies 22 (24.7), 2013, 2013
172013
Profile-Based Algorithm for Personalized Gamification in Computer-Supported Collaborative Learning Environments.
A Knutas, R van Roy, T Hynninen, M Granato, J Kasurinen, J Ikonen
GHITALY@ CHItaly, 2017
162017
A self-assessment framework for finding improvement objectives with ISO/IEC 29119 test standard
J Kasurinen, P Runeson, L Riungu, K Smolander
European Conference on Software Process Improvement, 25-36, 2011
162011
The role of business model and its elements in computer game start-ups
E Vanhala, J Kasurinen
International Conference of Software Business, 72-87, 2014
152014
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Artikkelit 1–20