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Stuart Hallifax
Stuart Hallifax
Post-Doctorate at Stratford School of Interaction Design and Business & School of Computer Science
Verified email at uwaterloo.ca
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Cited by
Year
Adaptive gamification in education: A literature review of current trends and developments
S Hallifax, A Serna, JC Marty, É Lavoué
Transforming Learning with Meaningful Technologies: 14th European Conference …, 2019
1722019
Factors to consider for tailored gamification
S Hallifax, A Serna, JC Marty, G Lavoué, E Lavoué
Proceedings of the annual symposium on computer-human interaction in play …, 2019
1312019
To tailor or not to tailor gamification? An analysis of the impact of tailored game elements on learners’ behaviours and motivation
S Hallifax, E Lavoué, A Serna
International Conference on Artificial Intelligence in Education, 216-227, 2020
842020
Analyzing the relationships between learners’ motivation and observable engaged behaviors in a gamified learning environment
E Lavoué, Q Ju, S Hallifax, A Serna
International Journal of Human-Computer Studies 154, 102670, 2021
352021
The impact of game elements on learner motivation: Influence of initial motivation and player profile
S Reyssier, S Hallifax, A Serna, JC Marty, S Simonian, E Lavoué
IEEE Transactions on Learning Technologies 15 (1), 42-54, 2022
292022
A design space for meaningful structural gamification
S Hallifax, A Serna, JC Marty, E Lavoué
Extended abstracts of the 2018 CHI conference on human factors in computing …, 2018
252018
Adaptive gamification of digital learning environments.
S Hallifax
Université Jean Moulin Lyon 3, 2020
72020
Dynamic gamification adaptation framework based on engagement detection through learning analytics
S Hallifax, A Serna, JC Marty, E Lavoué
Companion Proceedings of the 11th International Conference on Learning …, 2021
52021
Structural Gamification for Adaptation based on Learning Analytics
H Stuart, E Lavoué, A Serna, JC Marty
EARLY, Aachen, Germany, 383, 2019
4*2019
How does adaptive gamification impact different types of student motivation over time?
S Dumas Reyssier, A Serna, S Hallifax, JC Marty, S Simonian, E Lavoué
Interactive Learning Environments, 1-20, 2023
32023
DMsAG, une classification structurée pour la ludification adaptative
S Hallifax, E Lavoué, JC Marty, A Serna
7ème rencontre jeunes chercheurs en EIAH, 2018
32018
From Points to Progression: A Scoping Review of Game Elements in Gamification Research with a Content Analysis of 280 Research Papers
S Hallifax, M Altmeyer, K Kölln, M Rauschenberger, LE Nacke
Proceedings of the ACM on Human-Computer Interaction 7 (CHI PLAY), 748-768, 2023
12023
Creation of GBL scenarios for multi-device environments
S Hallifax, K Sehaba, B Encelle, JC Marty
European Conference on Games Based Learning, 256, 2016
12016
Investigating the Effects of Tailored Gamification on Learners’ Engagement over Time in a Learning Environment
A Serna, S Hallifax, É Lavoué
Proceedings of the ACM on Human-Computer Interaction 7 (CHI PLAY), 264-288, 2023
2023
LightPlay: Using an External Ambient Lighting Strip for Video Game Indicators
KP Fung, K Rogers, S Hallifax, GS Woodside, D Vogel, LE Nacke
Proceedings of the ACM on Human-Computer Interaction 6 (CHI PLAY), 1-22, 2022
2022
Turning Users' In-Game Behaviours into Actionable Adaptive Gamification Strategies using the PEAS Framework
E Loria, S Hallifax, M Altmeyer, LE Nacke, A Marconi
2022
Adaptive gamification of digital learning environments.(Ludification adaptative d'environnements pédagogiques numériques).
S Hallifax
Jean Moulin University Lyon 3, France, 2020
2020
DMsAG une classification d'éléments ludiques pour la ludification adaptative
S Hallifax
Septièmes Rencontres Jeunes Chercheurs en EIAH (RJC EIAH 2018), 2018
2018
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