Seuraa
Simo Järvelä
Simo Järvelä
Gamification Group, Tampere University
Vahvistettu sähköpostiosoite verkkotunnuksessa tuni.fi
Nimike
Viittaukset
Viittaukset
Vuosi
A review of the use of psychophysiological methods in game research
JM Kivikangas, G Chanel, B Cowley, I Ekman, M Salminen, S Järvelä, ...
journal of gaming & virtual worlds 3 (3), 181-199, 2011
4052011
Why do players buy in-game content? An empirical study on concrete purchase motivations
J Hamari, K Alha, S Järvelä, JM Kivikangas, J Koivisto, J Paavilainen
Computers in Human Behavior 68, 538-546, 2017
3092017
RelaWorld: neuroadaptive and immersive virtual reality meditation system
I Kosunen, M Salminen, S Järvelä, A Ruonala, N Ravaja, G Jacucci
Proceedings of the 21st international conference on intelligent user …, 2016
1922016
Moral foundations and political orientation: Systematic review and meta-analysis.
JM Kivikangas, B Fernández-Castilla, S Järvelä, N Ravaja, JE Lönnqvist
Psychological Bulletin 147 (1), 55, 2021
1432021
Social interaction in games: Measuring physiological linkage and social presence
I Ekman, G Chanel, S Järvelä, JM Kivikangas, M Salminen, N Ravaja
Simulation & Gaming 43 (3), 321-338, 2012
1002012
Physiological linkage of dyadic gaming experience
S Järvelä, JM Kivikangas, J Kätsyri, N Ravaja
Simulation & Gaming 45 (1), 24-40, 2014
992014
Gender differences in emotional responses to cooperative and competitive game play
JM Kivikangas, J Kätsyri, S Järvelä, N Ravaja
PloS one 9 (7), e100318, 2014
892014
An embodied cognition approach for understanding role-playing
P Lankoski, S Järvelä
International Journal of Role-Playing 3, 18-32, 2012
592012
Keep your opponents close: Social context affects EEG and fEMG linkage in a turn-based computer game
MM Spapé, JM Kivikangas, S Järvelä, I Kosunen, G Jacucci, N Ravaja
PLoS One 8 (11), e78795, 2013
562013
Augmented virtual reality meditation: Shared dyadic biofeedback increases social presence via respiratory synchrony
S Järvelä, B Cowley, M Salminen, G Jacucci, J Hamari, N Ravaja
ACM Transactions on Social Computing 4 (2), 1-19, 2021
482021
Evoking physiological synchrony and empathy using social VR with biofeedback
M Salminen, S Järvelä, A Ruonala, VJ Harjunen, J Hamari, G Jacucci, ...
IEEE Transactions on Affective Computing 13 (2), 746-755, 2019
462019
A practical guide to using digital games as an experiment stimulus
S Järvelä, I Ekman, JM Kivikangas, N Ravaja
Transactions of the Digital Games Research Association 1 (2), 2014
442014
Intragroup emotions: Physiological linkage and social presence
S Järvelä, J Kätsyri, N Ravaja, G Chanel, P Henttonen
Frontiers in psychology 7, 150086, 2016
352016
Experience assessment and design in the analysis of gameplay
B Cowley, I Kosunen, P Lankoski, JM Kivikangas, S Järvelä, I Ekman, ...
Simulation & Gaming 45 (1), 41-69, 2014
32*2014
Bio-adaptive social VR to evoke affective interdependence: DYNECOM
M Salminen, S Järvelä, A Ruonala, J Timonen, K Mannermaa, N Ravaja, ...
23rd international conference on intelligent user interfaces, 73-77, 2018
292018
Neuroadaptive meditation in the real world
I Kosunen, A Ruonala, M Salminen, S Järvelä, N Ravaja, G Jacucci
Proceedings of the 2017 ACM Workshop on An Application-oriented Approach to …, 2017
242017
Stimulus games
S Järvelä, I Ekman, JM Kivikangas, N Ravaja
Game research methods, 193-205, 2015
222015
How Real Is Larp?
S Järvelä
Larp Design. Creating Role-Play Experiences., 2019
152019
Increasing self–other similarity modulates ethnic bias in sensorimotor resonance to others’ pain
VJ Harjunen, P Sjö, I Ahmed, A Saarinen, H Farmer, M Salminen, ...
Social Cognitive and Affective Neuroscience 17 (7), 673-682, 2022
132022
Digital games as experiment stimulus
S Järvelä, I Ekman, JM Kivikangas, N Ravaja
Proceedings of DiGRA Nordic, 6-8, 2012
122012
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Artikkelit 1–20