Suvi K. Holm
Suvi K. Holm
PhD Student, University of Turku, Department of Psychology
Verified email at utu.fi - Homepage
Title
Cited by
Cited by
Year
Digital game dynamics preferences and player types
J Vahlo, JK Kaakinen, SK Holm, A Koponen
Journal of Computer-Mediated Communication 22 (2), 88-103, 2017
632017
Who is afraid of the invisible snake? Subjective visual awareness modulates posterior brain activity for evolutionarily threatening stimuli
S Grassini, SK Holm, H Railo, M Koivisto
Biological psychology 121, 53-61, 2016
312016
Digital gaming for improving the functioning of people with traumatic brain injury: protocol of a feasibility study
M Välimäki, J Korkeila, K Kauppi, JK Kaakinen, S Holm, J Vahlo, ...
JMIR research protocols 5 (1), e6, 2016
72016
Digital Gaming for Improving the Functioning of People With Traumatic Brain Injury: Randomized Clinical Feasibility Study
M Välimäki, K Mishina, JK Kaakinen, SK Holm, J Vahlo, M Kirjonen, ...
Journal of medical Internet research 20 (3), e77, 2018
52018
Player Types: What, Why and How
SK Holm
Extended Abstracts Publication of the Annual Symposium on Computer-Human …, 2017
22017
Eläinten inhimillistämisestä
S Peltoniemi
Psykologia 47 (2012): 4, 2012
22012
Player Types of Gamers: Critical Evaluation
SK Holm
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing …, 2019
12019
The role of game preferences on arousal state when playing first-person shooters
SK Holm, JK Kaakinen, S Forsström, V Surakka
GamiFIN Conference 2020, 2020
2020
Do Self-reported Playing Preferences Correlate with Emotional Reactions During Playing? Evidence from Psychophysiological Recordings
SK Holm, S Forsström, JK Kaakinen, V Surakka
International Conference on Human-Computer Interaction, 3-11, 2019
2019
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Articles 1–9