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Suvi K. Holm
Suvi K. Holm
University of Turku, Centre for Collaborative Research
Verified email at utu.fi - Homepage
Title
Cited by
Cited by
Year
Digital game dynamics preferences and player types
J Vahlo, JK Kaakinen, SK Holm, A Koponen
Journal of Computer-Mediated Communication 22 (2), 88-103, 2017
1262017
Who is afraid of the invisible snake? Subjective visual awareness modulates posterior brain activity for evolutionarily threatening stimuli
S Grassini, SK Holm, H Railo, M Koivisto
Biological psychology 121, 53-61, 2016
432016
Digital gaming for improving the functioning of people with traumatic brain injury: randomized clinical feasibility study
M Välimäki, K Mishina, JK Kaakinen, SK Holm, J Vahlo, M Kirjonen, ...
Journal of medical Internet research 20 (3), e77, 2018
212018
Eye Movements during dynamic scene viewing are affected by visual attention skills and events of the scene: Evidence from first-person shooter gameplay videos
S Holm, T Häikiö, K Olli, J Kaakinen
Journal of Eye Movement Research 14 (2), 2021
132021
Self-reported playing preferences resonate with emotion-related physiological reactions during playing and watching of first-person shooter videogames
SK Holm, JK Kaakinen, S Forsström, V Surakka
International Journal of Human-Computer Studies 155, 102690, 2021
92021
Digital gaming for improving the functioning of people with traumatic brain injury: protocol of a feasibility study
M Välimäki, J Korkeila, K Kauppi, JK Kaakinen, S Holm, J Vahlo, ...
JMIR Research Protocols 5 (1), e4841, 2016
92016
Player Types of Gamers: Critical Evaluation
SK Holm
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing …, 2019
62019
Player Types: What, Why and How
SK Holm
Extended Abstracts Publication of the Annual Symposium on Computer-Human …, 2017
52017
PREFERENCES, EMOTIONS, AND VISUAL ATTENTION IN THE FIRST-PERSON SHOOTER GAME EXPERIENCE
SK Holm
Dissertation: Psychology, 2023
2*2023
Eläinten inhimillistämisestä
S Peltoniemi
Psykologia 47 (2012): 4, 2012
22012
The role of game preferences on arousal state when playing first-person shooters
SK Holm, JK Kaakinen, S Forsström, V Surakka
GamiFIN Conference 2020, 2020
12020
Lektio: Mieltymykset, tunteet ja näönvarainen tarkkaavuus ensimmäisen persoonan ammuntapelien pelikokemuksessa
SK Holm
Pelitutkimuksen vuosikirja 2023, 129-132, 2023
2023
Game Dynamics Preferences Are Connected with Experiences Derived from First-Person Shooters
SK Holm, JK Kaakinen
2021 IEEE Conference on Games (CoG), 1-8, 2021
2021
Do Self-reported Playing Preferences Correlate with Emotional Reactions During Playing? Evidence from Psychophysiological Recordings
SK Holm, S Forsström, JK Kaakinen, V Surakka
HCI International 2019-Posters: 21st International Conference, HCII 2019 …, 2019
2019
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