Maiga Chang
Maiga Chang
Professor, Athabasca University
Vahvistettu sähköpostiosoite verkkotunnuksessa - Kotisivu
Game-based remedial instruction in mastery learning for upper-primary school students
CH Lin, EZF Liu, YL Chen, PY Liou, M Chang, CH Wu, SM Yuan
Journal of Educational Technology & Society 16 (2), 271-281, 2013
The effect of an internet-based, stage-matched message intervention on young Taiwanese women's physical activity
SJ Huang, WC Hung, M Chang, J Chang
Journal of health communication 14 (3), 210-227, 2009
Revealing the hotspots of educational gamification: An umbrella review
AHS Metwally, LE Nacke, M Chang, Y Wang, AMF Yousef
International Journal of Educational Research 109, 101832, 2021
Building ontology-driven tutoring models for intelligent tutoring systems using data mining
M Chang, G D’Aniello, M Gaeta, F Orciuoli, D Sampson, C Simonelli
IEEE Access 8, 48151-48162, 2020
Adaptivity and personalization in mobile learning
MC Kinshuk, S Graf, G Yang
Technology, Instruction, Cognition and Learning (TICL) 8, 163-174, 2009
Guest Editorial: “HOW” to Design, Implement and Evaluate the Flipped Classroom?–A Synthesis
Y Song, MSY Jong, M Chang, W Chen
Journal of Educational Technology & Society 20 (1), 180-183, 2017
Usability of context-aware mobile educational game
C Lu, M Chang, E Huang, CW Chen
Knowledge Management & E-Learning: An International Journal 3 (3), 448-477, 2011
Automatic modeling learner’s personality using learning analytics approach in an intelligent Moodle learning platform
A Tlili, M Denden, F Essalmi, M Jemni, M Chang, Kinshuk, NS Chen
Interactive Learning Environments 31 (5), 2529-2543, 2023
Designing a course recommendation system on web based on the students' course selection records
KK Chu, M Chang, YT Hsia
EdMedia+ Innovate Learning, 14-21, 2003
Auto-assessor: computerized assessment system for marking student's short-answers automatically
L Cutrone, M Chang
2011 IEEE International Conference on Technology for Education, 81-88, 2011
Effects of Improvement on Selective Attention: Developing Appropriate Somatosensory Video Game Interventions for Institutional-Dwelling Elderly with Disabilities.
ST Chen, I Chiang, EZF Liu, M Chang
Turkish Online Journal of Educational Technology-TOJET 11 (4), 409-417, 2012
Identifying personalized context-aware knowledge structure for individual user in ubiquitous learning environment
S Wu, A Chang, M Chang, TC Liu, JS Heh
Fifth IEEE International Conference on Wireless, Mobile, and Ubiquitous …, 2008
Exploring children’s perceptions of the robots
YC Lin, TC Liu, M Chang, SP Yeh
Learning by Playing. Game-based Education System Design and Development: 4th …, 2009
A treasure hunting learning model for students studying history and culture in the field with cellphone
A Chang, M Chang, A Hsieh
Sixth IEEE International Conference on Advanced Learning Technologies (ICALT …, 2006
Automarking: automatic assessment of open questions
LA Cutrone, M Chang
2010 10th IEEE International Conference on Advanced Learning Technologies …, 2010
A technological pedagogical content knowledge (TPACK) scale for geography teachers in senior high school
X Su, X Huang, C Zhou, M Chang
Egitim ve Bilim 42 (190), 2017
ICT in education in global context
J Zhang, J Yang, M Chang, T Chang
The Best Pracices in K-12 Schools, 2016
Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications: 6th International Conference on E-learning and Games, Edutainment 2011, Taipei …
M Chang, WY Hwang, MP Chen, W Müller
Springer Science & Business Media, 2011
Location-based adaptive mobile learning research framework and topics
Q Tan, YH Kuo, YL Jeng, PH Wu, YM Huang, TC Liu, M Chang
2009 International Conference on Computational Science and Engineering 1 …, 2009
Applying knowledge map to intelligent agents in problem solving systems
M Chang, DX Dong, JS Heh, R Kuo
EdMedia+ Innovate Learning, 1053-1054, 2002
Järjestelmä ei voi suorittaa toimenpidettä nyt. Yritä myöhemmin uudelleen.
Artikkelit 1–20