Seuraa
Christopher A. Paul
Christopher A. Paul
Professor of Communication and Media, Seattle University
Vahvistettu sähköpostiosoite verkkotunnuksessa seattleu.edu
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Vuosi
The toxic meritocracy of video games: Why gaming culture is the worst
CA Paul
U of Minnesota Press, 2018
2372018
Optimizing Play: How Theorycraft Changes Gameplay and Design
CA Paul
Game Studies 11 (2), 2011
1492011
Wordplay and the Discourse of Video Games: Analyzing Words, Design, and Play
CA Paul
Routledge, 2012
1332012
Real Games: What's Legitimate and What's Not in Contemporary Video Games
M Consalvo, CA Paul
MIT Press, 2019
882019
The end of casual: Long live casual
S Chess, CA Paul
Games and Culture 14 (2), 107-118, 2019
492019
Welfare epics? The rhetoric of rewards in World of Warcraft
CA Paul
Games and Culture 5 (2), 158-176, 2010
482010
Constructing the Ideal EVE Online Player.
K Bergstrom, M Carter, D Woodford, CA Paul
DiGRA Conference, 2013
392013
Welcome to the discourse of the real: Constituting the boundaries of games and players.
M Consalvo, CA Paul
FDG, 55-62, 2013
382013
Don't play me: EVE Online, new players and rhetoric
CA Paul
Proceedings of the 6th International Conference on Foundations of Digital …, 2011
362011
Meaning
CA PAUL
The Routledge Companion to Video Game Studies, 485-491, 2014
352014
Process, Paratexts, and Texts: Rhetorical Analysis and Virtual Worlds
CA Paul
Journal of Virtual Worlds Research 3 (1), 2010
242010
Free-to-play: Mobile Video Games, Bias, and Norms
CA Paul
MIT Press, 2020
132020
Culture and practice: What we do, not just where we are
CA Paul
Journal of Virtual Worlds Research 1 (3), 2009
132009
EVE Online is hard and it matters
C Paul
Internet spaceships are serious business: An EVE Online reader, 17-30, 2016
112016
The Rise and Fall of CTS: Kenneth Burke Identifying with the World of Warcraft.
CA Paul, JS Philpott
DiGRA Conference, 2009
112009
'If you are feeling bold, ask for $3': Value Crafting and Indie Game Developers.
M Consalvo, CA Paul
DiGRA Conference, 2017
102017
Re-imagining Web analysis as circulation
C Paul
First Monday 10 (11), 2005
82005
'If you are feeling bold, ask for $3': Value Crafting and Indie Game Developers.
M Consalvo, CA Paul
DiGRA Conference, 2017
72017
Resisting meritocracy and reappropriating games: Rhetorically rethinking game design
C Paul
AoIR Selected Papers of Internet Research, 2013
72013
Paying to play: The evolving structure of game pricing and industry legitimacy
M Consalvo, C Paul
AoIR Selected Papers of Internet Research, 2015
62015
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Artikkelit 1–20