Elisa D. Mekler
Elisa D. Mekler
Vahvistettu sähköpostiosoite verkkotunnuksessa aalto.fi - Kotisivu
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Towards Understanding the Effects of Individual Gamification Elements on Intrinsic Motivation and Performance
ED Mekler, F Brühlmann, AN Tuch, K Opwis
Computers in Human Behavior 71, 525-534, 2017
3822017
Do Points, Levels and Leaderboards Harm Intrinsic Motivation? An Empirical Analysis of Common Gamification Elements
ED Mekler, F Brühlmann, K Opwis, AN Tuch
Gamification 2013: Proceedings of the First International Conference on …, 2013
2652013
Disassembling gamification: the effects of points and meaning on user motivation and performance
ED Mekler, F Brühlmann, K Opwis, AN Tuch
CHI'13 extended abstracts on human factors in computing systems, 1137-1142, 2013
1732013
A systematic review of quantitative studies on the enjoyment of digital entertainment games
ED Mekler, JA Bopp, AN Tuch, K Opwis
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2014
1192014
Location matters, especially for non-salient features–An eye-tracking study on the effects of web object placement on different types of websites
SP Roth, AN Tuch, ED Mekler, JA Bargas-Avila, K Opwis
International journal of human-computer studies 71 (3), 228-235, 2013
912013
Momentary pleasure or lasting meaning? Distinguishing eudaimonic and hedonic user experiences
ED Mekler, K Hornbæk
Proceedings of the 2016 chi conference on human factors in computing systems …, 2016
652016
Negative emotion, positive experience? Emotionally moving moments in digital games
JA Bopp, ED Mekler, K Opwis
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems …, 2016
612016
Increasing Donating Behavior Through a Game for Change: The Role of Interactivity and Appreciation
ST Steinemann, ED Mekler, K Opwis
CHI PLAY '15, 2015
412015
Heuristic evaluation for gameful design
GF Tondello, DL Kappen, ED Mekler, M Ganaba, LE Nacke
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016
372016
“An Odd Kind of Pleasure”: Differentiating Emotional Challenge in Digital Games
JA Bopp, K Opwis, ED Mekler
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
232018
Design and preliminary validation of the player experience inventory
V Vanden Abeele, LE Nacke, ED Mekler, D Johnson
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016
232016
Systematic review and validation of the game experience questionnaire (geq)-implications for citation and reporting practice
ELC Law, F Brühlmann, ED Mekler
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
212018
Interactive narratives affecting social change
ST Steinemann, GH Iten, K Opwis, SF Forde, L Frasseck, ED Mekler
Journal of Media Psychology, 2017
202017
Defining gameful experience as a psychological state caused by gameplay: Replacing the term ‘Gamefulness’ with three distinct constructs
RN Landers, GF Tondello, DL Kappen, AB Collmus, ED Mekler, LE Nacke
International Journal of Human-Computer Studies 127, 81-94, 2019
192019
Informational vs. Controlling Gamification: A Study Design
SF Forde, ED Mekler, K Opwis
CHI PLAY '15, 2015
172015
A Good Reason to Die: How Avatar Death and High Challenges Enable Positive Experiences
S Petralito, F Brühlmann, GH Iten, ED Mekler, K Opwis
Proceedings of the 2017 SIGCHI Conference on Human Factors in Computing Systems, 2017
142017
" It Was Sad But Still Good" Gratifications of Emotionally Moving Game Experiences
JA Bopp, ED Mekler, K Opwis
Proceedings of the 33rd annual acm conference extended abstracts on human …, 2015
142015
" A Game that Makes You Question..." Exploring the Role of Reflection for the Player Experience
ED Mekler, I Iacovides, JA Bopp
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
132018
Designing for emotional complexity in games: The interplay of positive and negative affect
ED Mekler, S Rank, ST Steinemann, MV Birk, I Iacovides
Proceedings of the 2016 annual symposium on computer-human interaction in …, 2016
122016
ExerCube vs. Personal Trainer: Evaluating a Holistic, Immersive, and Adaptive Fitness Game Setup
AL Martin-Niedecken, K Rogers, L Turmo Vidal, ED Mekler, ...
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
102019
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