Lobna Sameer Hassan
Lobna Sameer Hassan
Tampere University
Verified email at tuni.fi - Homepage
Title
Cited by
Cited by
Year
How to design gamification? A method for engineering gamified software
B Morschheuser, L Hassan, K Werder, J Hamari
Information and Software Technology 95, 219-237, 2018
1032018
Gamification, quantified-self or social networking? Matching users’ goals with motivational technology
J Hamari, L Hassan, A Dias
User Modeling and User-Adapted Interaction 28 (1), 35-74, 2018
532018
Governments Should Play Games: Towards a Framework for the Gamification of Civic Engagement Platforms
L Hassan
Simulation & Gaming, 2017
462017
How motivational feedback increases user’s benefits and continued use: A study on gamification, quantified-self and social networking
L Hassan, A Dias, J Hamari
International Journal of Information Management 46, 151-162, 2019
342019
Gamification of E-Participation: A Literature Review
L Hassan, J Hamari
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019
172019
Liking the Game: How Can Spectating Motivations Influence Social Media Usage at Live Esports Events?
M Sjöblom, L Hassan, J Macey, M Törhönen, J Hamari
Proceedings of the 9th International Conference on Social Media and Society …, 2018
72018
Governmental Service Gamification: Central Principles
JT Harviainen, L Hassan
International Journal of Innovation in the Digital Economy (IJIDE) 10 (3), 1-12, 2019
62019
First-hand experience of why gamification projects fail and what to do about it
L Hassan, B Morschheuser, N Alexan, J Hamari
Proceedings of the 2nd International GamiFIN Conference (GamiFIN2018), Pori …, 2018
62018
Play, playbour or labour? The relationships between perception of occupational activity and outcomes among streamers and YouTubers
M Törhönen, L Hassan, M Sjöblom, J Hamari
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019
52019
The Roadmap to E-democracy in Arab Spring Countries via Social Networks
L Abdelghaffar, H. & Sameer
9th European Conference in E-government, 2013
5*2013
Means to Gameful Ends: How Should Gamification Be Designed?
L Hassan
Hanken School of Economics, 2018
32018
Enter Hogwarts: Lessons on how to gamify education from the wizarding world of Harry Potter
L Hassan, JT Harviainen, J Hamari
Proceedings of the 2nd International GamiFIN Conference (GamiFIN2018), 30-39, 2018
32018
Gamification design in action: the practical cases of gamification platforms for employee work motivation and citizens’ civic engagement
L Hassan, A Nader
International Conference on ICT Management for Global Competitiveness and …, 2016
32016
Social development of rules: can social networking sites benefit e-rulemaking?
H Abdelghaffar, L Samer
Transforming Government: People, Process and Policy 10 (2), 2016
32016
Gameful Self-Regulation: A Study on How Gamified Self-Tracking Features Evoke Gameful Experiences
L Hassan, N Xi, B Gurkan, J Koivisto, J Hamari
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020
22020
Introduction to the Minitrack on Gamification
J Hamari, M Thibault, L Hassan
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020
22020
The use of Social Network in Enhancing e-Rulemaking
L Sameer, H Abdelghaffar
Proceedings of The 15th European Conference on eGovernment ECEG 2015 …, 2015
22015
Critical Playable Cities
L Hassan, M Thibault
Making Smart Cities More Playable, 71-85, 2020
12020
Fame and fortune, or just fun? A study on why people create content on video platforms
M Törhönen, M Sjöblom, L Hassan, J Hamari
Internet Research, 2019
12019
Immersive: Final Report
M Sjöblom, J Hamari, H Jylhä, M Bujić, O Buruk, L Hassan, J Holopainen, ...
Tampere University, 2019
12019
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