Transitioning to online learning during COVID-19 Pandemic: Case study of a Pre-University Centre in Malaysia AA Kamal, NM Shaipullah, L Truna, M Sabri, SN Junaini | 183 | 2020 |
Slash 100%: Gamification of mathematics with hybrid QR-based card game OC Yung, SN Junaini, AA Kamal, LF Ibharim Indones. j. electr. eng. comput. sci 20 (3), 1453, 2020 | 32 | 2020 |
The effects of design-based learning in teaching augmented reality for pre-university students in the ict competency course AA Kamal, SN Junaini International Journal of Scientific and Technology Research 8 (12), 2726-2730, 2019 | 22 | 2019 |
The Enhancement of OSH Training with an Augmented Reality-Based App AA Kamal, SN Junaini, AH Hashim, FS Sukor, MF Said International Journal of Online and Biomedical Engineering (iJOE) 17 (13 …, 2021 | 13 | 2021 |
Augmented and Virtual Reality Games for Occupational Safety and Health Training: A Systematic Review and Prospects for the Post-Pandemic Era. SN Junaini, AA Kamal, AH Hashim, NM Shaipullah, L Truna Int. J. online Biomed. Eng. 18 (10), 43-63, 2022 | 8 | 2022 |
Factors that influence program selection and its relationship with students’ achievement in pre-university study FL Azizan, NA Ahmad, NF Rahim, R Daud, MC Samani, MA Zailani, ... Asian Social Science 13 (9), 145, 2017 | 3 | 2017 |
Evaluating the Effectiveness and Usability of AR-based OSH Application: HazHunt AA Kamal, SN Junaini, AH Hashim International Journal of Advanced Computer Science and Applications 13 (5), 2022 | 2 | 2022 |
Weighting the Position & Skillset of Players in League of Legends Using Analytic Hierarchy Process JA Wan Jr, AA bin Kamal Journal of IT in Asia 9 (1), 49-64, 2021 | 2 | 2021 |