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Thomas Wernbacher
Thomas Wernbacher
University for Continuing Education Krems
Verified email at donau-uni.ac.at - Homepage
Title
Cited by
Cited by
Year
Iterative didactic design of serious games.
MG Wagner, T Wernbacher
FDG, 346-351, 2013
272013
Learning by playing: Can serious games be fun?
T Wernbacher, A Pfeiffer, M Wagner, J Hofstätter
European conference on games based learning, 533, 2012
242012
Blockchain technologies and games: A proper match?
A Pfeiffer, S Kriglstein, T Wernbacher
Proceedings of the 15th International Conference on the Foundations of …, 2020
232020
Trine: telepresence robots in education
T Wernbacher, A Pfeiffer, P Häfner, A Buchar, N Denk, N König, ...
IATED, 2022
172022
Blockchain technologies and social media: A snapshot
A Pfeiffer123, S Kriglstein45, T Wernbacher, S Bezzina
ECSM 2020 8th European Conference on Social Media, 196, 2020
132020
Towards Minimizing e-Commerce Returns for Clothing.
AK Seewald, T Wernbacher, A Pfeiffer, N Denk, M Platzer, M Berger, ...
ICAART (2), 801-808, 2019
112019
Create digital games for education: dame design as a teaching methodology
T Wernbacher, R Reuter, N Denk, A Pfeiffer, N Koenig, K Fellnhofer, ...
ICERI, 2020
82020
From learning to assessment. Utilizing blockchain Technologies in Gaming Environments to secure learning outcomes and test results
M Black, L Donelan, T Higgins, N Koenig, B Lenzen, N Muniz, K Patel, ...
MCAST Journal of Applied Research & Practice 3 (2), 172-192, 2019
82019
Gaming media and their application in educational practice: an interactive toolkit for teachers
N Koenig, A Pfeiffer, T Wernbacher
Proceedings of the European conference on games based learning 1, 286-295, 2014
82014
Traces: a pervasive app for changing behavioural patterns
T Wernbacher, A Pfeiffer, M Platzer, M Berger, D Krautsack
European conference on games based learning 589, 2015
72015
Be a buddy not a bully-Two educational games to help prevent bullying in Schools
S Kriglstein, F Hengstberger, F Fribert, K Stiehl, B Schrank, A Pfeiffer, ...
Extended Abstracts of the 2020 Annual Symposium on Computer-Human …, 2020
62020
The use of blockchain technologies to issue and verify micro-credentials for customised educational journeys: Presentation of a demonstrator
A Pfeiffer, S Bezzina, T Wernbacher, V Vella, A Dingli, N Denk
EDULEARN21 Proceedings, 1265-1268, 2021
52021
The role of blockchain technologies in digital assessment
A Pfeiffer, S Bezzina, T Wernbacher, S Kriglstein
EDULEARN20 proceedings, 395-403, 2020
52020
Blockchain technologies for the validation, verification, authentication and storing of students' data
A Pfeiffer, S Bezzina, T Wernbacher, S Kriglstein
ECEL, 2020
52020
Think! first: Inducing behavioural change through gamification, persuasive design principles and machine learning
T Wernbacher, A Seewald, N Denk, A Pfeiffer, M Platzer, T Winter
European Conference on Games Based Learning, 793-XXIV, 2019
52019
Mobile telepresence robots in education: strengths, opportunities, weaknesses, and challenges
M Perifanou, AA Economides, P Häfner, T Wernbacher
European Conference on Technology Enhanced Learning, 573-579, 2022
42022
Two novel use-cases for non-fungible tokens (NFTs).
A Pfeiffer, N Denk, T Wernbacher, S Bezzina, V Vella, A Dingli
European Conference on Cyber Warfare and Security 21 (1), 214-221, 2022
42022
The use of blockchain-supported reward systems for knowledge transfer between generations
A Pfeiffer, S Bezzina, T Wernbacher, V Vella, A Dingli, A Serada
Academic Conferences International Limited, 2020
42020
Limits and benefits of using telepresence robots for educational purposes
P Häfner, T Wernbacher, A Pfeiffer, N Denk, A Economides, M Perifanou, ...
International Conference on Interactive Collaborative Learning, 23-33, 2022
32022
Cycle4Value: A Blockchain-based Reward System to Promote Cycling and Reduce CO2 Footprint.
AK Seewald, M Ghete, T Wernbacher, M Platzer, J Schneider, D Hofer, ...
ICAART (2), 1082-1089, 2021
32021
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