Markku Reunanen
Markku Reunanen
University Lecturer, Aalto ARTS
Vahvistettu sähköpostiosoite verkkotunnuksessa aalto.fi
Nimike
Viittaukset
Viittaukset
Vuosi
A holistic user-centered approach to immersive digital cultural heritage installations: Case Vrouw Maria
M Reunanen, L Díaz, T Horttana
Journal on Computing and Cultural Heritage (JOCCH) 7 (4), 1-16, 2015
402015
Computer Demos–What Makes Them Tick?
M Reunanen
Helsinki Aalto Univ, 2010
342010
Demoscene platforms: A case study on the adoption of home computers
M Reunanen, A Silvast
IFIP Conference on History of Nordic Computing, 289-301, 2007
302007
Possibilities and limitations of immersive free-hand expression: a case study with professional artists
W Mäkelä, M Reunanen, T Takala, T Ilmonen
Proceedings of the 12th annual ACM international conference on Multimedia …, 2004
212004
Return in Play: The Emergence of Retrogaming in Finnish Computer Hobbyist and Game Magazines from the 1980s to the 2000s
J Suominen, M Reunanen, S Remes
Kinephanos, 2015
192015
Broadcast GL: An alternative method for distributing OpenGL API calls to multiple rendering slaves
T Ilmonen, M Reunanen, P Kontio
Journal of WSCG 13 (2), 65–72, 2005
172005
Multiple Users, Diverse Users: Appropriation of Personal Computers by Demoscene Hackers
A Silvast, M Reunanen
Hacking Europe: From Computer Cultures to Demoscenes, 151–163, 2014
162014
Crack Intros: Piracy, Creativity, and Communication
M Reunanen, P Wasiak, D Botz
International Journal of Communication 9, 798–817, 2015
15*2015
Times of Change in the Demoscene: A Creative Community and Its Relationship with Technology
M Reunanen
University of Turku, 2017
122017
”A1 alkuperäisartikkeli tieteellisessä aikakauslehdessä”. Uusien julkaisukäytänteiden omaksuminen ihmistieteissä 2000-luvulla
A Sivula, J Suominen, M Reunanen
Kasvatus & aika, 2015
12*2015
How Those Crackers Became Us Demosceners
M Reunanen
WiderScreen, 2014
122014
Role Playing and Collaborative Scenario Design Development
L Diaz, M Reunanen, A Salmi
International Conference on Engineering Design ICED 9, 79-86, 2009
12*2009
Pac-man for the VIC-20: Game clones and program listings in the emerging Finnish home computer market
P Saarikoski, J Suominen, M Reunanen
Well played 6 (2), 7-31, 2017
112017
Great Northern Machine Wars: Rivalry Between User Groups in Finland
P Saarikoski, M Reunanen
IEEE Annals of the History of Computing 36 (2), 16–26, 2014
82014
Preserving our digital heritage: Experiences from the Pelikonepeijoonit Project
M Heinonen, M Reunanen
IFIP Conference on History of Nordic Computing, 55-64, 2007
82007
Suomalaisen peliteollisuuden valtavirtaa ja sivupolkuja
M HEINONEN, M REUNANEN, M PÄRSSINEN
Pelitutkimuksen vuosikirja 2013, 13–28, 2013
72013
Gamification of Digital Gaming-Video Game Competitions and High Score Tables as Prehistory of E-Sports in Finland in the 1980s and early 1990s.
P Saarikoski, J Suominen, M Reunanen
GamiFIN, 15-21, 2017
62017
Joystickit kuumina – varhaista erotiikkaa kotitietokoneilla
M Reunanen, P Lankoski, M Heinonen
Digirakkaus 2.0, 33–48, 2011
62011
Näprä – Affordable Fingertip Tracking with Ultrasound
M Reunanen, KT Palovuori, T Ilmonen, W Mäkelä
IPT/EGVE, 51–58, 2005
62005
Once Upon a Time on the Screen – Wild West in Computer and Video Games
T Heikkinen, M Reunanen
WiderScreen, 2015
52015
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Artikkelit 1–20