Julia C. Lo
Julia C. Lo
Verified email at tudelft.nl
Title
Cited by
Cited by
Year
The research and evaluation of serious games: Toward a comprehensive methodology
I Mayer, G Bekebrede, C Harteveld, H Warmelink, Q Zhou, T Van Ruijven, ...
British journal of educational technology 45 (3), 502-527, 2014
2762014
Integrated, ecosystem-based Marine Spatial Planning: Design and results of a game-based, quasi-experiment
I Mayer, Q Zhou, J Lo, L Abspoel, X Keijser, E Olsen, E Nixon, A Kannen
Ocean & coastal management 82, 7-26, 2013
402013
Debriefing research games: context, substance and method
J van den Hoogen, J Lo, S Meijer
Simulation & Gaming 47 (3), 368-388, 2016
232016
Explicit or implicit situation awareness? Measuring the situation awareness of train traffic controllers
JC Lo, E Sehic, KA Brookhuis, SA Meijer
Transportation research part F: traffic psychology and behaviour 43, 325-338, 2016
222016
Using gaming simulation experiments to test railway innovations: Implications for validity
J Lo, J Van den Hoogen, S Meijer
2013 Winter Simulations Conference (WSC), 1766-1777, 2013
222013
Understanding complex systems through mental models and shared experiences: A case study
G Bekebrede, J Lo, H Lukosch
Simulation & Gaming 46 (5), 536-562, 2015
212015
Measuring mental workload with low-cost and wearable sensors: Insights into the accuracy, obtrusiveness, and research usability of three instruments
JC Lo, E Sehic, SA Meijer
Journal of cognitive engineering and decision making 11 (4), 323-336, 2017
172017
Debriefing in gaming simulation for research: Opening the black box of the non-trivial machine to assess validity and reliability
J van den Hoogen, J Lo, S Meijer
Proceedings of the Winter Simulation Conference 2014, 3505-3516, 2014
142014
Assessing gaming simulation validity for training traffic controllers
G Van Lankveld, E Sehic, JC Lo, SA Meijer
Simulation & Gaming 48 (2), 219-235, 2017
122017
Understanding complexity: The use of simulation games for engineering systems
G Bekebrede, J Lo, H Lukosch
Simulation & Gaming 46 (5), 447-454, 2015
102015
ACCESSIBILITY, REUSABILITY AND INTEROPERABILITY IN THE EUROPEAN SERIOUS GAME COMMUNITY.
IA STĂNESCU, HJG WARMELINK, J Lo, S Arnab, F Dagnino, J Mooney
eLearning & Software for Education, 2013
102013
Integrated, ecosystem-based marine spatial planning: First results from international simulation-game experiment
IS Mayer, Q Zhou, J Lo, L Abspoel, X Keijser, E Olsen, E Nixon, A Kannen
CESUN 2012: 3rd International Engineering Systems Symposium, Delft …, 2012
102012
A trust-based situation awareness model
R Aydoğan, A Sharpanskykh, J Lo
European Conference on Multi-Agent Systems, 19-34, 2014
82014
Individual markers of resilience in train traffic control: the role of operators’ goals and strategic mental models and implications for variation, expertise, and performance
JC Lo, KR Pluyter, SA Meijer
Human factors 58 (1), 80-91, 2016
72016
Explicit or implicit situation awareness? Situation awareness measurements of train traffic controllers in a monitoring mode
JC Lo, E Sehic, SA Meijer
International conference on engineering psychology and cognitive ergonomics …, 2014
72014
The Debriefing of Research Games: A Structured Approach for the Validation of Gaming Simulation Outcomes
J Van den Hoogen, JC Lo, SA Meijer
ISAGA 2014: 45th Conference of the International Simulation and Gaming …, 2014
62014
Measuring group situation awareness in a multiactor gaming simulation: A pilot study of railway and passenger traffic operators
JC Lo, SA Meijer
Proceedings of the Human Factors and Ergonomics Society Annual Meeting 57 (1 …, 2013
62013
Gaming simulation design for individual and team situation awareness
JC Lo, SA Meijer
International Simulation and Gaming Association Conference, 121-128, 2013
62013
Balancing organizational and academic research: Investigating train traffic Controller's geographical workspace design and team situation awareness using gaming simulations
JC Lo, E Sehic, SA Meijer
Journal of Rail Transport Planning & Management 10, 34-45, 2019
52019
Eliciting requirements of a knowledge management system for gaming in an organization: The role of tacit knowledge
B Roungas, JC Lo, R Angeletti, S Meijer, A Verbraeck
Neo-Simulation and Gaming Toward Active Learning, 347-354, 2019
52019
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Articles 1–20