Jonna Koivisto
Jonna Koivisto
Postdoctoral researcher at Tampere University
Verified email at tuni.fi
TitleCited byYear
Does Gamification Work?-A Literature Review of Empirical Studies on Gamification.
J Hamari, J Koivisto, H Sarsa
HICSS 14 (2014), 3025-3034, 2014
26382014
Demographic differences in perceived benefits from gamification
J Koivisto, J Hamari
Computers in Human Behavior, 2014
4372014
Social Motivations To Use Gamification: An Empirical Study Of Gamifying Exercise.
J Hamari, J Koivisto
ECIS 105, 2013
3692013
Why do people use gamification services?
J Hamari, J Koivisto
International Journal of Information Management 35 (4), 419-431, 2015
2342015
Do Persuasive Technologies Persuade? - A Review of Empirical Studies
J Hamari, J Koivisto, T Pakkanen
Persuasive Technology, 118-136, 2014
2162014
“Working out for likes”: An empirical study on social influence in exercise gamification
J Hamari, J Koivisto
Computers in Human Behavior 50, 333-347, 2015
1942015
Gamification in crowdsourcing: a review
B Morschheuser, J Hamari, J Koivisto
2016 49th Hawaii International Conference on System Sciences (HICSS), 4375-4384, 2016
1402016
Measuring flow in gamification: Dispositional flow scale-2
J Hamari, J Koivisto
Computers in Human Behavior 40, 133-143, 2014
1322014
Gamified crowdsourcing: Conceptualization, literature review, and future agenda
B Morschheuser, J Hamari, J Koivisto, A Maedche
International Journal of Human-Computer Studies 106, 26-43, 2017
842017
Why do players buy in-game content? An empirical study on concrete purchase motivations
J Hamari, K Alha, S Järvelä, JM Kivikangas, J Koivisto, J Paavilainen
Computers in Human Behavior 68, 538-546, 2017
652017
Service quality explains why people use freemium services but not if they go premium: An empirical study in free-to-play games
J Hamari, N Hanner, J Koivisto
International Journal of Information Management 37 (1), 1449-1459, 2017
642017
The rise of motivational information systems: A review of gamification research
J Koivisto, J Hamari
International Journal of Information Management 45, 191-210, 2019
452019
Gamification of education and learning: A review of empirical literature
J Majuri, J Koivisto, J Hamari
Proceedings of the 2nd International GamiFIN Conference, GamiFIN 2018, 2018
232018
How effective is “exergamification”? A systematic review on the effectiveness of gamification features in exergames
A Matallaoui, J Koivisto, J Hamari, R Zarnekow
Proceedings of the 50th Hawaii International Conference on System Sciences, 2017
232017
Gamification of the work floor: A literature review of gamifying production and logistics operations
H Warmelink, J Koivisto, I Mayer, M Vesa, J Hamari
182018
Gamification of production and logistics operations: Status quo and future directions
H Warmelink, J Koivisto, I Mayer, M Vesa, J Hamari
Journal of Business Research, 2018
72018
Gamification: A study on users, benefits and literature
J Koivisto
Tampere University Press, 2017
42017
Introduction to the Minitrack on Gamification
J Hamari, J Koivisto, P Parvinen
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019
12019
Getting Healthy by Catching Them All: A Study on the Relationship between Player Orientations and Perceived Health Benefits in an Augmented Reality Game
J Koivisto, A Malik, B Gurkan, J Hamari
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019
12019
Constructing Social Identities between Two Cultures-A study on 18-25-Year-Old, Afghan-born Women in Finland
J Koivisto
Ethnologia Fennica 38, 77-95, 2011
12011
The system can't perform the operation now. Try again later.
Articles 1–20