Jonna Koivisto
Jonna Koivisto
Postdoctoral researcher at Tampere University
Verified email at tuni.fi
TitleCited byYear
Does Gamification Work?-A Literature Review of Empirical Studies on Gamification.
J Hamari, J Koivisto, H Sarsa
HICSS 14 (2014), 3025-3034, 2014
28812014
Demographic differences in perceived benefits from gamification
J Koivisto, J Hamari
Computers in Human Behavior, 2014
4792014
Social Motivations To Use Gamification: An Empirical Study Of Gamifying Exercise.
J Hamari, J Koivisto
ECIS 105, 2013
3972013
Why do people use gamification services?
J Hamari, J Koivisto
International Journal of Information Management 35 (4), 419-431, 2015
2582015
Do Persuasive Technologies Persuade? - A Review of Empirical Studies
J Hamari, J Koivisto, T Pakkanen
Persuasive Technology, 118-136, 2014
2302014
“Working out for likes”: An empirical study on social influence in exercise gamification
J Hamari, J Koivisto
Computers in Human Behavior 50, 333-347, 2015
2152015
Gamification in crowdsourcing: a review
B Morschheuser, J Hamari, J Koivisto
2016 49th Hawaii International Conference on System Sciences (HICSS), 4375-4384, 2016
1542016
Measuring flow in gamification: Dispositional flow scale-2
J Hamari, J Koivisto
Computers in Human Behavior 40, 133-143, 2014
1472014
Gamified crowdsourcing: Conceptualization, literature review, and future agenda
B Morschheuser, J Hamari, J Koivisto, A Maedche
International Journal of Human-Computer Studies 106, 26-43, 2017
942017
Service quality explains why people use freemium services but not if they go premium: An empirical study in free-to-play games
J Hamari, N Hanner, J Koivisto
International Journal of Information Management 37 (1), 1449-1459, 2017
762017
Why do players buy in-game content? An empirical study on concrete purchase motivations
J Hamari, K Alha, S Järvelä, JM Kivikangas, J Koivisto, J Paavilainen
Computers in Human Behavior 68, 538-546, 2017
712017
The rise of motivational information systems: A review of gamification research
J Koivisto, J Hamari
International Journal of Information Management 45, 191-210, 2019
682019
Gamification of education and learning: A review of empirical literature
J Majuri, J Koivisto, J Hamari
Proceedings of the 2nd International GamiFIN Conference, GamiFIN 2018, 2018
312018
How effective is “exergamification”? A systematic review on the effectiveness of gamification features in exergames
A Matallaoui, J Koivisto, J Hamari, R Zarnekow
Proceedings of the 50th Hawaii International Conference on System Sciences, 2017
282017
Gamification of the work floor: A literature review of gamifying production and logistics operations
H Warmelink, J Koivisto, I Mayer, M Vesa, J Hamari
192018
Gamification of production and logistics operations: Status quo and future directions
H Warmelink, J Koivisto, I Mayer, M Vesa, J Hamari
Journal of Business Research, 2018
102018
Gamification: A study on users, benefits and literature
J Koivisto
Tampere University Press, 2017
52017
Getting healthy by catching them all: A study on the relationship between player orientations and health benefits in an augmented reality game
J Koivisto, A Malik, B Gurkan, J Hamari
Proceedings of the 52nd Annual Hawaii International Conference on System …, 2019
32019
Introduction to the Minitrack on Gamification
J Hamari, J Koivisto, P Parvinen
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019
22019
Getting Healthy by Catching Them All: A Study on the Relationship between Player Orientations and Perceived Health Benefits in an Augmented Reality Game
J Koivisto, A Malik, B Gurkan, J Hamari
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019
22019
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