Jonna Koivisto
Jonna Koivisto
Gaming Research Scientist at 12traits; Postdoctoral researcher at Tampere University
Verified email at tuni.fi
Title
Cited by
Cited by
Year
Does gamification work?--a literature review of empirical studies on gamification
J Hamari, J Koivisto, H Sarsa
2014 47th Hawaii international conference on system sciences, 3025-3034, 2014
35042014
Demographic differences in perceived benefits from gamification
J Koivisto, J Hamari
Computers in Human Behavior, 2014
6102014
Social motivations to use gamification: an empirical study of gamifying exercise
J Hamari, J Koivisto
4592013
Why do people use gamification services?
J Hamari, J Koivisto
International Journal of Information Management 35 (4), 419-431, 2015
3402015
“Working out for likes”: An empirical study on social influence in exercise gamification
J Hamari, J Koivisto
Computers in Human Behavior 50, 333-347, 2015
2862015
Do Persuasive Technologies Persuade? - A Review of Empirical Studies
J Hamari, J Koivisto, T Pakkanen
Persuasive Technology, 118-136, 2014
2712014
The rise of motivational information systems: A review of gamification research
J Koivisto, J Hamari
International Journal of Information Management 45, 191-210, 2019
2242019
Measuring flow in gamification: Dispositional flow scale-2
J Hamari, J Koivisto
Computers in Human Behavior 40, 133-143, 2014
1852014
Gamification in crowdsourcing: a review
B Morschheuser, J Hamari, J Koivisto
2016 49th Hawaii International Conference on System Sciences (HICSS), 4375-4384, 2016
1742016
Gamified crowdsourcing: Conceptualization, literature review, and future agenda
B Morschheuser, J Hamari, J Koivisto, A Maedche
International Journal of Human-Computer Studies 106, 26-43, 2017
1562017
Why do players buy in-game content? An empirical study on concrete purchase motivations
J Hamari, K Alha, S Järvelä, JM Kivikangas, J Koivisto, J Paavilainen
Computers in Human Behavior 68, 538-546, 2017
1052017
Service quality explains why people use freemium services but not if they go premium: An empirical study in free-to-play games
J Hamari, N Hanner, J Koivisto
International Journal of Information Management 37 (1), 1449-1459, 2017
1042017
Gamification of education and learning: A review of empirical literature
J Majuri, J Koivisto, J Hamari
Proceedings of the 2nd international GamiFIN conference, GamiFIN 2018, 2018
802018
How effective is “exergamification”? A systematic review on the effectiveness of gamification features in exergames
A Matallaoui, J Koivisto, J Hamari, R Zarnekow
Proceedings of the 50th Hawaii International Conference on System Sciences, 2017
432017
Gamification of production and logistics operations: Status quo and future directions
H Warmelink, J Koivisto, I Mayer, M Vesa, J Hamari
Journal of Business Research 106, 331-340, 2020
382020
Gamification of the work floor: A literature review of gamifying production and logistics operations
H Warmelink, J Koivisto, I Mayer, J Hamari, M Vesa
Proceedings of the 51st Annual Hawaii International Conference on System …, 2018
262018
" Why pay premium in freemium services?" A study on perceived value, continued use and purchase intentions in free-to-play games
J Hamari, N Hanner, J Koivisto
International Journal of Information Management 51, 102040, 2020
92020
Gamification of physical activity: A systematic literature review of comparison studies
J Koivisto, J Hamari
3rd International GamiFIN Conference, GamiFIN 2019, 2019
82019
Gamification: A study on users, benefits and literature
J Koivisto
Tampere University Press, 2017
82017
Getting healthy by catching them all: a study on the relationship between player orientations and perceived health benefits in an augmented reality game
J Koivisto, A Malik, B Gurkan, J Hamari
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019
42019
The system can't perform the operation now. Try again later.
Articles 1–20