Jonna Koivisto
Jonna Koivisto
Gaming Research Scientist at 12traits; Postdoctoral researcher at Tampere University
Verified email at tuni.fi
Title
Cited by
Cited by
Year
Does gamification work?--a literature review of empirical studies on gamification
J Hamari, J Koivisto, H Sarsa
2014 47th Hawaii international conference on system sciences, 3025-3034, 2014
36952014
Demographic differences in perceived benefits from gamification
J Koivisto, J Hamari
Computers in Human Behavior, 2014
6422014
Social motivations to use gamification: an empirical study of gamifying exercise
J Hamari, J Koivisto
4812013
Why do people use gamification services?
J Hamari, J Koivisto
International Journal of Information Management 35 (4), 419-431, 2015
3692015
“Working out for likes”: An empirical study on social influence in exercise gamification
J Hamari, J Koivisto
Computers in Human Behavior 50, 333-347, 2015
3002015
Do Persuasive Technologies Persuade? - A Review of Empirical Studies
J Hamari, J Koivisto, T Pakkanen
Persuasive Technology, 118-136, 2014
2802014
The rise of motivational information systems: A review of gamification research
J Koivisto, J Hamari
International Journal of Information Management 45, 191-210, 2019
2712019
Measuring flow in gamification: Dispositional flow scale-2
J Hamari, J Koivisto
Computers in Human Behavior 40, 133-143, 2014
2022014
Gamification in crowdsourcing: a review
B Morschheuser, J Hamari, J Koivisto
2016 49th Hawaii International Conference on System Sciences (HICSS), 4375-4384, 2016
1832016
Gamified crowdsourcing: Conceptualization, literature review, and future agenda
B Morschheuser, J Hamari, J Koivisto, A Maedche
International Journal of Human-Computer Studies 106, 26-43, 2017
1612017
Service quality explains why people use freemium services but not if they go premium: An empirical study in free-to-play games
J Hamari, N Hanner, J Koivisto
International Journal of Information Management 37 (1), 1449-1459, 2017
1142017
Why do players buy in-game content? An empirical study on concrete purchase motivations
J Hamari, K Alha, S Järvelä, JM Kivikangas, J Koivisto, J Paavilainen
Computers in Human Behavior 68, 538-546, 2017
1132017
Gamification of education and learning: A review of empirical literature
J Majuri, J Koivisto, J Hamari
Proceedings of the 2nd international GamiFIN conference, GamiFIN 2018, 2018
942018
How effective is “exergamification”? A systematic review on the effectiveness of gamification features in exergames
A Matallaoui, J Koivisto, J Hamari, R Zarnekow
Proceedings of the 50th Hawaii International Conference on System Sciences, 2017
472017
Gamification of production and logistics operations: Status quo and future directions
H Warmelink, J Koivisto, I Mayer, M Vesa, J Hamari
Journal of Business Research 106, 331-340, 2020
442020
Gamification of the work floor: A literature review of gamifying production and logistics operations
H Warmelink, J Koivisto, I Mayer, J Hamari, M Vesa
Proceedings of the 51st Annual Hawaii International Conference on System …, 2018
292018
" Why pay premium in freemium services?" A study on perceived value, continued use and purchase intentions in free-to-play games
J Hamari, N Hanner, J Koivisto
International Journal of Information Management 51, 102040, 2020
152020
Gamification: A study on users, benefits and literature
J Koivisto
Tampere University Press, 2017
102017
Gamification of physical activity: A systematic literature review of comparison studies
J Koivisto, J Hamari
3rd International GamiFIN Conference, GamiFIN 2019, 2019
82019
Gameful self-regulation: A study on how gamified self-tracking features evoke gameful experiences
L Hassan, N Xi, B Gurkan, J Koivisto, J Hamari
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020
42020
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