Rachel Proffitt
Rachel Proffitt
Assistant Professor
Verified email at health.missouri.edu
Cited by
Cited by
Development of an interactive game-based rehabilitation tool for dynamic balance training
B Lange, S Flynn, R Proffitt, CY Chang, A “Skip” Rizzo
Topics in stroke rehabilitation 17 (5), 345-352, 2010
Stroke therapy through motion-based games: a case study
G Alankus, R Proffitt, C Kelleher, J Engsberg
ACM Transactions on Accessible Computing (TACCESS) 4 (1), 1-35, 2011
Considerations in the efficacy and effectiveness of virtual reality interventions for stroke rehabilitation: moving the field forward
R Proffitt, B Lange
Physical therapy 95 (3), 441-448, 2015
Feasibility of a customized, in-home, game-based stroke exercise program using the Microsoft Kinect® sensor
R Proffitt, B Lange
International journal of telerehabilitation 7 (2), 23, 2015
Lifestyle redesign: The intervention tested in the USC well elderly studies
FA Clark, J Blanchard, A Sleight, A Cogan, L Florindez, S Gleason, ...
AOTA Press, 2015
Use of computer games as an intervention for stroke
RM Proffitt, G Alankus, CL Kelleher, JR Engsberg
Topics in stroke rehabilitation 18 (4), 417-427, 2011
User Centered Design and Development of a Game for Exercise in Older Adults
R Proffitt, B Lange
International Journal of Technology, Knowledge and Society 8 (5), 95-112, 2013
Validation of a Kinect V2 based rehabilitation game
M Ma, R Proffitt, M Skubic
PloS one 13 (8), e0202338, 2018
A comparison of older adults’ subjective experiences with virtual and real environments during dynamic balance activities
R Proffitt, B Lange, C Chen, C Winstein
Journal of aging and physical activity 23 (1), 24-33, 2015
User-centered design of a controller-free game for hand rehabilitation
R Proffitt, M Sevick, CY Chang, B Lange
Games for health journal 4 (4), 259-264, 2015
Home exercise programs for adults with neurological injuries: A survey
R Proffitt
American Journal of Occupational Therapy 70 (3), 7003290020p1-7003290020p8, 2016
Effectiveness of virtual reality-and gaming-based interventions for upper extremity rehabilitation poststroke: a meta-analysis
R Karamians, R Proffitt, D Kline, LV Gauthier
Archives of Physical Medicine and Rehabilitation 101 (5), 885-896, 2020
Feasibility of pediatric game-based neurorehabilitation using telehealth technologies: a case report
G Reifenberg, G Gabrosek, K Tanner, K Harpster, R Proffitt, A Persch
American Journal of Occupational Therapy 71 (3), 7103190040p1-7103190040p8, 2017
VicoVR-based wireless daily activity recognition and assessment system for stroke rehabilitation
M Ma, BJ Meyer, L Lin, R Proffitt, M Skubic
2018 IEEE International Conference on Bioinformatics and Biomedicine (BIBM …, 2018
Towards a therapist-centered programming environment for creating rehabilitation games
C Kelleher, S Tam, M May, R Profitt, J Engsberg
2011 16th International Conference on Computer Games (CGAMES), 240-247, 2011
Quantitative assessment and validation of a stroke rehabilitation game
M Ma, R Proffitt, M Skubic
2017 IEEE/ACM International Conference on Connected Health: Applications …, 2017
Gamification in Rehabilitation: Finding the “Just-Right-Challenge”
R Proffitt
Handbook of Research on Holistic Perspectives in Gamification for Clinical …, 2016
Attentional demand of a virtual reality-based reaching task in nondisabled older adults
YA Chen, YC Chung, R Proffitt, E Wade, C Winstein
Journal of motor learning and development 3 (2), 91-109, 2015
End-user involvement in rehabilitation virtual reality implementation research
R Proffitt, S Glegg, D Levac, B Lange
Journal of enabling technologies, 2019
Intensity of shoulder muscle activation during resistive exercises performed with and without virtual reality games
B Mazzone, LL Haubert, S Mulroy, P Requejo, M Gotsis, V Lympouridis, ...
2013 International Conference on Virtual Rehabilitation (ICVR), 127-133, 2013
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