Seuraa
Dan Dixon
Dan Dixon
Tuntematon yhteys
Vahvistettu sähköpostiosoite verkkotunnuksessa uwe.ac.uk - Kotisivu
Nimike
Viittaukset
Viittaukset
Vuosi
From game design elements to gamefulness: defining" gamification"
S Deterding, D Dixon, R Khaled, L Nacke
Proceedings of the 15th international academic MindTrek conference …, 2011
101192011
Gamification. using game-design elements in non-gaming contexts
S Deterding, M Sicart, L Nacke, K O'Hara, D Dixon
CHI'11 extended abstracts on human factors in computing systems, 2425-2428, 2011
28352011
Gamification: Toward a definition
S Deterding, R Khaled, LE Nacke, D Dixon
CHI 2011 gamification workshop proceedings 12, 1-79, 2011
19562011
Designing gamification: creating gameful and playful experiences
S Deterding, SL Björk, LE Nacke, D Dixon, E Lawley
CHI'13 Extended Abstracts on Human Factors in Computing Systems, 3263-3266, 2013
2252013
Player types and gamification
D Dixon
Proceedings of the CHI 2011 Workshop on Gamification, 7-12, 2011
1272011
Du game design au gamefulness: définir la gamification
S Deterding, D Dixon, R Khaled, L Nacke
Sciences du jeu, 2014
612014
proceedings of the 15th international academic MindTrek conference: envisioning future media environments
S Deterding, D Dixon, R Khaled, L Nacke
New York: ACM, 9-15, 2011
542011
Analysis Tool or Research Methodology: Is there an epistemology for patterns?
D Dixon
Understanding digital humanities, 191-209, 2012
532012
Nietzsche contra Caillois: Beyond play and games
D Dixon
222009
Pattern languages for CMC Design
D Dixon
Handbook of research on socio-technical design and social networking systems …, 2009
172009
Leveling up language proficiency through massive multiplayer online role playing games: Opportunities for English learners to receive input, modify output, negotiate meaning …
DH Dixon
The University of Utah, 2014
152014
Second language (L2) gains through digital game-based language learning (DGBLL): A meta-analysis
DH Dixon, T Dixon, E Jordan
Language Learning & Technology 26 (1), 1-25, 2022
102022
Between worlds: report for NESTA on MIT/Punchdrunk theatre Sleep No More Digital R & D project
D Dixon, J Rogers, P Eggleston
Nesta, 2012
92012
Death; A minor annoyance or an invitation to play?
D Dixon
82008
The usefulness of massive multiplayer online role playing games (MMORPGs) as tools for promoting second language acquisition
DH Dixon, MA Christison
Applications of CALL theory in ESL and EFL environments, 244-268, 2018
72018
Experiences with AR plots: design issues and recommendations for augmented reality based mobile games
D Dixon, SL Kiani, A Ikram
Communications in Mobile Computing 2 (1), 1-6, 2013
62013
The Linguistic Environments of Digital Games: A Discriminant Analysis of Language Use in Game Mechanics.
DH Dixon
CALICO Journal 39 (2), 2022
52022
L2 Gamers' Use of Learning and Communication Strategies in Massively Multiplayer Online Games (MMOs): An Analysis of L2 Interaction in Virtual Online Environments
DH Dixon, MA Christison
CALL Theory Applications for Online TESOL Education, 296-321, 2021
42021
Gamification. A roundtable on game studies and HCI perspectives
R Khaled, D Dixon, S Deterding
DiGRA Conference, 2011
42011
A Meta‐Analysis of Hybrid Language Instruction and Call for Future Research
TÜL Dixon, M Christison, DH Dixon, AS Palmer
The Modern Language Journal 105 (4), 792-809, 2021
32021
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Artikkelit 1–20