Dan Dixon
Dan Dixon
Tuntematon yhteys
Vahvistettu sähköpostiosoite verkkotunnuksessa uwe.ac.uk - Kotisivu
Nimike
Viittaukset
Viittaukset
Vuosi
From game design elements to gamefulness: defining" gamification"
S Deterding, D Dixon, R Khaled, L Nacke
Proceedings of the 15th international academic MindTrek conference …, 2011
71382011
Gamification. using game-design elements in non-gaming contexts
S Deterding, M Sicart, L Nacke, K O'Hara, D Dixon
CHI'11 extended abstracts on human factors in computing systems, 2425-2428, 2011
22052011
Gamification: Toward a definition
S Deterding, R Khaled, LE Nacke, D Dixon
CHI 2011 gamification workshop proceedings 12, 2011
14752011
Designing gamification: creating gameful and playful experiences
S Deterding, SL Björk, LE Nacke, D Dixon, E Lawley
CHI'13 Extended Abstracts on Human Factors in Computing Systems, 3263-3266, 2013
1862013
Player types and gamification
D Dixon
Proceedings of the CHI 2011 Workshop on Gamification, 7-12, 2011
1132011
Du game design au gamefulness: définir la gamification
S Deterding, D Dixon, R Khaled, L Nacke
Sciences du jeu, 2014
422014
Analysis Tool or Research Methodology: Is there an epistemology for patterns?
D Dixon
Understanding digital humanities, 191-209, 2012
402012
Nietzsche contra Caillois: Beyond play and games
D Dixon
192009
Pattern languages for CMC Design
D Dixon
Handbook of research on socio-technical design and social networking systems …, 2009
162009
Leveling up language proficiency through massive multiplayer online role playing games: Opportunities for English learners to receive input, modify output, negotiate meaning …
DH Dixon
The University of Utah, 2014
102014
Between worlds: report for NESTA on MIT/Punchdrunk theatre Sleep No More Digital R & D project
D Dixon, J Rogers, P Eggleston
Nesta, 2012
82012
Experiences with AR plots: design issues and recommendations for augmented reality based mobile games
D Dixon, SL Kiani, A Ikram
Communications in Mobile Computing 2 (1), 1, 2013
52013
Death; A minor annoyance or an invitation to play?
D Dixon
52008
The usefulness of massive multiplayer online role playing games (MMORPGs) as tools for promoting second language acquisition
DH Dixon, MA Christison
Applications of CALL Theory in ESL and EFL Environments, 244-268, 2018
42018
Gamification: A Roundtable on Game Studies and HCI Perspectives
R Khaled, S Deterding, D Dixon
DiGRA Think, Design, Play, 2011
32011
Justifying the Design and Use of Research in Applied Linguistics
AS Palmer, DH Dixon, MA Christison, T Dixon
2020 conference of the American Association for Applied Linguistics (AAAL), 2020
2020
Playing with reality: A technocultural ethnography of pervasive gaming
D Dixon
2016
Sciences du jeu
S Deterding, D Dixon, R Khaled, L Nacke
Seminar zu Technologie-und Innovationsmanagement
S Deterding, D Dixon, R Khaled, L Nacke
Quarterly Journal of Economics 94 (2), 429-436, 0
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Artikkelit 1–19