Dispelling the gorilla arm syndrome: the viability of prolonged gesture interactions JT Hansberger, C Peng, SL Mathis, V Areyur Shanthakumar, ... Virtual, Augmented and Mixed Reality: 9th International Conference, VAMR …, 2017 | 61 | 2017 |
Design and evaluation of a hand gesture recognition approach for real-time interactions VA Shanthakumar, C Peng, J Hansberger, L Cao, S Meacham, V Blakely Multimedia Tools and Applications 79, 17707-17730, 2020 | 59 | 2020 |
Ellic’s exercise class: promoting physical activities during exergaming with immersive virtual reality L Cao, C Peng, Y Dong Virtual reality 25, 597-612, 2021 | 29 | 2021 |
Gamification of Apollo lunar exploration missions for learning engagement C Peng, L Cao, S Timalsena Entertainment Computing 19, 53-64, 2017 | 28 | 2017 |
Hand gesture controls for image categorization in immersive virtual environments C Peng, JT Hansberger, L Cao, VA Shanthakumar 2017 IEEE Virtual Reality (VR), 331-332, 2017 | 20 | 2017 |
A multimodal interface for virtual information environments JT Hansberger, C Peng, V Blakely, S Meacham, L Cao, N Diliberti Virtual, Augmented and Mixed Reality. Multimodal Interaction: 11th …, 2019 | 19 | 2019 |
Usability and engagement study for a serious virtual reality game of lunar exploration missions L Cao, C Peng, JT Hansberger Informatics 6 (4), 44, 2019 | 18 | 2019 |
A case study of user experience on hand-gesture video games C Peng, J Hansberger, VA Shanthakumar, S Meacham, V Blakley, L Cao 2018 IEEE Games, Entertainment, Media Conference (GEM), 453-457, 2018 | 8 | 2018 |
Real-time multimodal interaction in virtual reality-a case study with a large virtual interface L Cao, H Zhang, C Peng, JT Hansberger Multimedia Tools and Applications, 1-22, 2023 | 6 | 2023 |
A large curved display system in virtual reality for immersive data interaction L Cao, C Peng, JT Hansberger 2019 IEEE Games, Entertainment, Media Conference (GEM), 1-4, 2019 | 5 | 2019 |
Older Adults’ Concurrent and Retrospective Think-Aloud Verbalizations for Identifying User Experience Problems of VR Games M Fan, V Tibdewal, Q Zhao, L Cao, C Peng, R Shu, Y Shan Interacting with Computers 34 (4), 99-115, 2022 | 4 | 2022 |
Freehand interaction in virtual reality: bimanual gestures for cross-workspace interaction C Peng, Y Dong, L Cao Proceedings of the 27th ACM Symposium on Virtual Reality Software and …, 2021 | 3 | 2021 |
An educational virtual reality game for learning historical events H Zhang, L Cao, G Howell, D Schwartz, C Peng Virtual Reality 27 (4), 2895-2909, 2023 | 1 | 2023 |
Multi-user VR Experience for Creating and Trading Non-fungible Tokens L Cao, J Shuminski, H Zhang, P Solanki, D Long, D Schwartz, I Mardini, ... International Conference on Human-Computer Interaction, 604-618, 2023 | | 2023 |
Spherical Parametric Measurement for Continuous and Balanced Mesh Segmentation H Zhang, L Cao, C Peng The Eurographics Association, 2023 | | 2023 |
Hierarchical Cross-Parameterization for the Morphing of Deforming Meshes L Cao, C Peng ACM SIGGRAPH 2022 Posters, 1-2, 2022 | | 2022 |
Real-Time Bimanual Interaction Across Virtual Workspaces C Peng, Y Dong, L Cao International Conference on Human-Computer Interaction, 338-356, 2022 | | 2022 |
VR Edufication on Historic Lunar Roving Missions H Zhang, L Cao, G Howell, C Peng 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2022 | | 2022 |
Lunar Roving Adventure: A Serious VR Game of Lunar Exploration Missions L Cao, Y Dong, C Peng Frameless 2 (1), 15, 2020 | | 2020 |
Ellic’s Exercise Class: An Active VR Game for Fitness L Cao, Y Dong, C Peng Frameless 2 (1), 16, 2020 | | 2020 |