Greg Wadley
Greg Wadley
Senior Lecturer, School of Computing and Information Systems, The University of Melbourne
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Cited by
Cited by
Body and mind: a study of avatar personalization in three virtual worlds
N Ducheneaut, MH Wen, N Yee, G Wadley
Proceedings of the SIGCHI conference on human factors in computing systems …, 2009
On the HORYZON: moderated online social therapy for long-term recovery in first episode psychosis
M Alvarez-Jimenez, S Bendall, R Lederman, G Wadley, G Chinnery, ...
Schizophrenia research 143 (1), 143-149, 2013
Artificial intelligence-assisted online social therapy for youth mental health
S D'alfonso, O Santesteban-Echarri, S Rice, G Wadley, R Lederman, ...
Frontiers in psychology 8, 796, 2017
Moderated online social therapy: Designing and evaluating technology for mental health
R Lederman, G Wadley, J Gleeson, S Bendall, M Álvarez-Jiménez
ACM Transactions on Computer-Human Interaction (TOCHI) 21 (1), 1-26, 2014
Understanding how virtual reality can support mindfulness practice: mixed methods study
E Seabrook, R Kelly, F Foley, S Theiler, N Thomas, G Wadley, ...
Journal of medical Internet research 22 (3), e16106, 2020
Moderated online social therapy for depression relapse prevention in young people: pilot study of a ‘next generation’online intervention
S Rice, J Gleeson, C Davey, S Hetrick, A Parker, R Lederman, G Wadley, ...
Early intervention in psychiatry 12 (4), 613-625, 2018
Digital emotion regulation
G Wadley, W Smith, P Koval, JJ Gross
Current Directions in Psychological Science 29 (4), 412-418, 2020
Internet-based interventions for psychosis: a sneak-peek into the future.
M Álvarez-Jiménez, JF Gleeson, S Bendall, R Lederman, G Wadley, ...
The Psychiatric clinics of North America 35 (3), 735, 2012
The Challenge of Technology Research in Sensitive Settings: Case Studies in 'Sensitive HCI'
J Waycott, G Wadley, S Schutt, A Stabolidis, R Lederman
Proceedings of the Annual Meeting of the Australian Special Interest Group …, 2015
Voice in virtual worlds: The design, use, and influence of voice chat in online play
G Wadley, M Carter, M Gibbs
Human–Computer Interaction 30 (3-4), 336-365, 2015
HORYZONS trial: protocol for a randomised controlled trial of a moderated online social therapy to maintain treatment effects from first-episode psychosis services
M Alvarez-Jimenez, S Bendall, P Koval, S Rice, D Cagliarini, L Valentine, ...
BMJ open 9 (2), e024104, 2019
Participatory design of an online therapy for youth mental health
G Wadley, R Lederman, J Gleeson, M Alvarez-Jimenez
Proceedings of the 25th Australian Computer-Human Interaction Conference …, 2013
Computer supported cooperative play,“third places” and online videogames
G Wadley, M Gibbs, K Hew, C Graham
Proceedings 2003 Australasian Computer Human Interaction Conference (OzCHI …, 2003
Does smartphone use drive our emotions or vice versa? A causal analysis
Z Sarsenbayeva, G Marini, N van Berkel, C Luo, W Jiang, K Yang, ...
Proceedings of the 2020 CHI conference on human factors in computing systems …, 2020
Moderated online social therapy: a model for reducing stress in carers of young people diagnosed with mental health disorders
J Gleeson, R Lederman, P Koval, G Wadley, S Bendall, S Cotton, ...
Frontiers in Psychology 8, 485, 2017
Exploring ambient technology for connecting hospitalised children with school and home
G Wadley, F Vetere, L Hopkins, J Green, L Kulik
International Journal of Human-Computer Studies 72 (8-9), 640-653, 2014
Safety and privacy outcomes from a moderated online social therapy for young people with first-episode psychosis
JF Gleeson, R Lederman, G Wadley, S Bendall, PD McGorry, ...
Psychiatric services 65 (4), 546-550, 2014
How psychoactive drugs shape human culture: A multi-disciplinary perspective
G Wadley
Brain Research Bulletin 126, 138-151, 2016
Benchmarking commercial emotion detection systems using realistic distortions of facial image datasets
K Yang, C Wang, Z Sarsenbayeva, B Tag, T Dingler, G Wadley, ...
The visual computer 37, 1447-1466, 2021
Death and dying in DayZ
M Carter, M Gibbs, G Wadley
Proceedings of The 9th Australasian Conference on Interactive Entertainment …, 2013
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