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Stine Ejsing-Duun
Stine Ejsing-Duun
Associate Professor, Aalborg University, Copenhagen
Verified email at hum.aau.dk - Homepage
Title
Cited by
Cited by
Year
LEARNING MATHEMATICS THROUGH PROGRAMMING: AN INSTRUMENTAL APPROACH TO POTENTIALS AND PITFALLS
M Misfeldt, S Ejsing-Duun
CERME 9, 2015
702015
Design as a mode of inquiry in design pedagogy and design thinking
S Ejsing‐Duun, HM Skovbjerg
International Journal of Art & Design Education 38 (2), 445-460, 2018
522018
Location-based Games: From Screen to Street
S Ejsing-Duun
Aarhus University, 2011
452011
Gamification of a higher education course: What’s the fun in that?
S Ejsing-Duun, HS Karoff
Games Based Learning (European Conference), ECGBL, 2014
362014
When design thinking goes to school: A literature review of design competences for the K-12 level
A Rusmann, S Ejsing-Duun
International Journal of Technology and Design Education 32 (4), 2063-2091, 2022
352022
Copycat or creative innovator? Reproduction as a pedagogical strategy in schools
S Ejsing-Duun, HM Skovbjerg
Electronic Journal of E-learning 14 (2), pp83‑93-pp83‑93, 2016
232016
Research and Development Projects with ICT and students as learning designers in Primary Schools–a methodological challenge
K Levinsen, BH Sørensen, S Tosca, S Ejsing-Duun, HS Karoff
142013
Cheating and Creativity in Pervasive Games in Learning Contexts
S Ejsing-Duun, T Hanghøj, HS Karoff
ECGBL, 2013
132013
Participatory urbanism: Making the stranger familiar and the familiar strange
S Ejsing-Duun
Citizen Media and Public Spaces: Diverse expressions of citizenship and …, 2016
122016
Programmering af robotenheder i grundskolen
S Ejsing-Duun, M Misfeldt
Tidsskriftet Læring og Medier (LOM) 8 (14), 2016
12*2016
Creativity and playfulness: Producing games as a pedagogical strategy
S Ejsing-Duun, HS Karoff
Proceedings of European Conference on Game Based Learning, 171-177, 2015
112015
Developing Design Principles for Game-Related Design Thinking Activities
T Hanghøj, C Krog Skott, BL Nielsen, S Ejsing-Duun
Proceedings of the 13th International Conference on Game Based Learning, 308-316, 2019
92019
Spaces of joint inquiry through visual facilitation and representations in higher education: An exploratory case study
H Hautopp, S Ejsing-Duun
Electronic Journal of e-Learning 18 (5), 373-386, 2020
72020
Digital produktion: Deltagelse og læring
BH Sørensen, KT Levinsen, HM Skovbjerg
Dafolo Forlag A/S, 2017
72017
Programming concepts in playful programming products
BB Allsopp, S Ejsing-Duun
10th European Conference on Games Based Learning: ECGBL, 1, 2016
72016
Computational thinking karakteriseret som et sæt af kompetencer: En begrebskortlægning
S Ejsing-Duun, M Misfeldt, DG Andersen
Learning Tech–Tidsskrift for læremidler, didaktik og teknologi 6 (10), 405-429, 2021
62021
Teacher agency and dialogical positions in relation to game-based design activities
T Hanghøj, BL Nielsen, CK Skott, S Ejsing-Duun
Proceedings of the 14th European Conference on Game-Based Learning, 234-241, 2020
62020
Design thinking, game design, and school subjects: What is the connection?
S Ejsing-Duun, T Hanghøj
Proc. Eur. Conf. Games-based Learn 2019, 201-209, 2019
62019
Design thinking and imitatio in an educational setting
S Tosca, S Ejsing-Duun
Digital Creativity 28 (3), 240-253, 2017
62017
En tegning af æstetik 2013
M Buhl, S Ejsing-Duun
BUKS-Tidsskrift for Børne-og Ungdomskultur 57, 2013
62013
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