Seuraa
Dennis Soemers
Dennis Soemers
Postdoc, Maastricht University, Department of Advanced Computing Sciences
Vahvistettu sähköpostiosoite verkkotunnuksessa maastrichtuniversity.nl - Kotisivu
Nimike
Viittaukset
Viittaukset
Vuosi
Ludii-The ludemic General Game System
E Piette, DJNJ Soemers, M Stephenson, CF Sironi, MHM Winands, ...
European Conference on Artificial Intelligence (ECAI 2020) 325, 411-418, 2020
762020
Enhancements for Real-Time Monte-Carlo Tree Search in General Video Game Playing
DJNJ Soemers, CF Sironi, T Schuster, MHM Winands
2016 IEEE Conference on Computational Intelligence and Games (CIG), 436-443, 2016
612016
Enhancements for Real-Time Monte-Carlo Tree Search in General Video Game Playing
DJNJ Soemers, CF Sironi, T Schuster, MHM Winands
2016 IEEE Conference on Computational Intelligence and Games (CIG 2016), 436-443, 2016
612016
The 2016 two-player GVGAI competition
RD Gaina, A Couëtoux, DJNJ Soemers, MHM Winands, T Vodopivec, ...
IEEE Transactions on Games 10 (2), 209-220, 2018
462018
Adapting to Concept Drift in Credit Card Transaction Data Streams Using Contextual Bandits and Decision Trees
DJNJ Soemers, T Brys, K Driessens, MHM Winands, A Nowé
Proceedings of the Thirty-Second AAAI Conference on Artificial Intelligence …, 2018
362018
Tactical planning using MCTS in the game of StarCraft
D Soemers
Bachelor Thesis, Department of Knowledge Engineering, Maastricht University, 2014
202014
Strategic Features for General Games
C Browne, DJNJ Soemers, E Piette
Proceedings of the 2nd Workshop on Knowledge Extraction from Games (KEG), 70-75, 2019
182019
A Practical Introduction to the Ludii General Game System
C Browne, M Stephenson, É Piette, DJNJ Soemers
Advances in Computer Games, 167-179, 2020
172020
Foundations of Digital Arch {\ae} oludology
C Browne, DJNJ Soemers, É Piette, M Stephenson, M Conrad, W Crist, ...
arXiv preprint arXiv:1905.13516, 2019
132019
Biasing MCTS with Features for General Games
DJNJ Soemers, É Piette, C Browne
2019 IEEE Congress on Evolutionary Computation (CEC), 442-449, 2019
132019
Ludii as a Competition Platform
M Stephenson, E Piette, DJNJ Soemers, C Browne
132019
Deep learning for general game playing with ludii and polygames
DJNJ Soemers, V Mella, C Browne, O Teytaud
ICGA Journal 43 (3), 146-161, 2021
122021
General Board Game Concepts
É Piette, M Stephenson, DJNJ Soemers, C Browne
arXiv preprint arXiv:2107.01078, 2021
102021
Transfer of Fully Convolutional Policy-Value Networks Between Games and Game Variants
DJNJ Soemers, V Mella, E Piette, M Stephenson, C Browne, O Teytaud
arXiv preprint arXiv:2102.12375, 2021
102021
An Overview of the Ludii General Game System
M Stephenson, É Piette, D Soemers, C Browne
IEEE Conference on Games, 2019
102019
Hierarchical Task Network Plan Reuse for video games
DJNJ Soemers, MHM Winands
Computational Intelligence and Games (CIG), 2016 IEEE Conference on, 1-8, 2016
92016
Ludii Game Logic Guide
E Piette, C Browne, DJNJ Soemers
arXiv preprint arXiv:2101.02120, 2021
82021
An empirical evaluation of two general game systems: Ludii and rbg
E Piette, M Stephenson, DJNJ Soemers, C Browne
2019 IEEE Conference on Games (CoG), 1-4, 2019
82019
Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates
DJNJ Soemers, É Piette, M Stephenson, C Browne
2019 IEEE Conference on Games (COG), 2019
82019
General game heuristic prediction based on ludeme descriptions
M Stephenson, DJNJ Soemers, É Piette, C Browne
2021 IEEE Conference on Games (CoG), 1-4, 2021
72021
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Artikkelit 1–20