Expanding video game live-streams with enhanced communication channels: A case study P Lessel, A Vielhauer, A Krüger Proceedings of the 2017 CHI conference on human factors in computing systems …, 2017 | 91 | 2017 |
Let's play my way: Investigating audience influence in user-generated gaming live-streams P Lessel, M Mauderer, C Wolff, A Krüger Proceedings of the 2017 ACM International Conference on Interactive …, 2017 | 57 | 2017 |
Analysis of recycling capabilities of individuals and crowds to encourage and educate people to separate their garbage playfully P Lessel, M Altmeyer, A Krüger Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015 | 53 | 2015 |
Same-side hand interactions with arm-placed devices using EMG F Kerber, P Lessel, A Krüger Proceedings of the 33rd annual ACM conference extended abstracts on human …, 2015 | 45 | 2015 |
Combining behavior change intentions and user types to select suitable gamification elements for persuasive fitness systems M Altmeyer, P Lessel, L Muller, A Krüger Persuasive Technology: Development of Persuasive and Behavior Change Support …, 2019 | 43 | 2019 |
Investigating gamification for seniors aged 75+ M Altmeyer, P Lessel, A Krüger Proceedings of the 2018 Designing Interactive Systems Conference, 453-458, 2018 | 40 | 2018 |
" Don't Whip Me With Your Games" Investigating" Bottom-Up" Gamification P Lessel, M Altmeyer, M Müller, C Wolff, A Krüger Proceedings of the 2016 chi conference on human factors in computing systems …, 2016 | 40 | 2016 |
Expense control: A gamified, semi-automated, crowd-based approach for receipt capturing M Altmeyer, P Lessel, A Krüger Proceedings of the 21st International Conference on Intelligent User …, 2016 | 30 | 2016 |
Potential and effects of personalizing gameful fitness applications using behavior change intentions and Hexad user types M Altmeyer, P Lessel, S Jantwal, L Muller, F Daiber, A Krüger User Modeling and User-Adapted Interaction 31 (4), 675-712, 2021 | 29 | 2021 |
User requirements and design guidelines for digital restaurant menus P Lessel, M Böhmer, A Kröner, A Krüger Proceedings of the 7th Nordic Conference on Human-Computer Interaction …, 2012 | 29 | 2012 |
" Enable or Disable Gamification?" Analyzing the Impact of Choice in a Gamified Image Tagging Task P Lessel, M Altmeyer, LV Schmeer, A Krüger Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019 | 27 | 2019 |
Extending a gamified mobile app with a public display to encourage walking M Altmeyer, P Lessel, T Sander, A Krüger Proceedings of the 22nd International Academic Mindtrek Conference, 20-29, 2018 | 26 | 2018 |
Adaptive und gamifizierte Werkerassistenz in der (semi-) manuellen Industrie 4.0-Montage F Kerber, P Lessel DeLFI WOrkshops, 2015 | 23 | 2015 |
Watercoaster: A device to encourage people in a playful fashion to reach their daily water intake level P Lessel, M Altmeyer, F Kerber, M Barz, C Leidinger, A Krüger Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors …, 2016 | 22 | 2016 |
Measuring the effect of" bottom-up" gamification in a microtask setting P Lessel, M Altmeyer, M Müller, C Wolff, A Krüger Proceedings of the 21st international academic Mindtrek conference, 63-72, 2017 | 20 | 2017 |
Using hexad user types to select suitable gamification elements to encourage healthy eating M Altmeyer, M Schubhan, P Lessel, L Muller, A Krüger Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing …, 2020 | 18 | 2020 |
Viewers' perception of elements used in game live-streams P Lessel, M Altmeyer, A Krüger Proceedings of the 22nd International Academic Mindtrek Conference, 59-68, 2018 | 17 | 2018 |
Gamified ads: Bridging the gap between user enjoyment and the effectiveness of online ads M Altmeyer, K Dernbecher, V Hnatovskiy, M Schubhan, P Lessel, ... Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019 | 16 | 2019 |
CrowdChess: a system to investigate shared game control in live-streams P Lessel, A Vielhauer, A Krüger Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2017 | 13 | 2017 |
Investigating user-created gamification in an image tagging task M Schubhan, M Altmeyer, D Buchheit, P Lessel Proceedings of the 2020 CHI conference on human factors in computing systems …, 2020 | 12 | 2020 |