Seuraa
Pascal Lessel
Pascal Lessel
German Research Center for Artificial Intelligence (DFKI), Saarland Informatics Campus, Germany
Vahvistettu sähköpostiosoite verkkotunnuksessa dfki.de - Kotisivu
Nimike
Viittaukset
Viittaukset
Vuosi
Expanding video game live-streams with enhanced communication channels: A case study
P Lessel, A Vielhauer, A Krüger
Proceedings of the 2017 CHI conference on human factors in computing systems …, 2017
912017
Let's play my way: Investigating audience influence in user-generated gaming live-streams
P Lessel, M Mauderer, C Wolff, A Krüger
Proceedings of the 2017 ACM International Conference on Interactive …, 2017
572017
Analysis of recycling capabilities of individuals and crowds to encourage and educate people to separate their garbage playfully
P Lessel, M Altmeyer, A Krüger
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015
532015
Same-side hand interactions with arm-placed devices using EMG
F Kerber, P Lessel, A Krüger
Proceedings of the 33rd annual ACM conference extended abstracts on human …, 2015
452015
Combining behavior change intentions and user types to select suitable gamification elements for persuasive fitness systems
M Altmeyer, P Lessel, L Muller, A Krüger
Persuasive Technology: Development of Persuasive and Behavior Change Support …, 2019
432019
Investigating gamification for seniors aged 75+
M Altmeyer, P Lessel, A Krüger
Proceedings of the 2018 Designing Interactive Systems Conference, 453-458, 2018
402018
" Don't Whip Me With Your Games" Investigating" Bottom-Up" Gamification
P Lessel, M Altmeyer, M Müller, C Wolff, A Krüger
Proceedings of the 2016 chi conference on human factors in computing systems …, 2016
402016
Expense control: A gamified, semi-automated, crowd-based approach for receipt capturing
M Altmeyer, P Lessel, A Krüger
Proceedings of the 21st International Conference on Intelligent User …, 2016
302016
Potential and effects of personalizing gameful fitness applications using behavior change intentions and Hexad user types
M Altmeyer, P Lessel, S Jantwal, L Muller, F Daiber, A Krüger
User Modeling and User-Adapted Interaction 31 (4), 675-712, 2021
292021
User requirements and design guidelines for digital restaurant menus
P Lessel, M Böhmer, A Kröner, A Krüger
Proceedings of the 7th Nordic Conference on Human-Computer Interaction …, 2012
292012
" Enable or Disable Gamification?" Analyzing the Impact of Choice in a Gamified Image Tagging Task
P Lessel, M Altmeyer, LV Schmeer, A Krüger
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
272019
Extending a gamified mobile app with a public display to encourage walking
M Altmeyer, P Lessel, T Sander, A Krüger
Proceedings of the 22nd International Academic Mindtrek Conference, 20-29, 2018
262018
Adaptive und gamifizierte Werkerassistenz in der (semi-) manuellen Industrie 4.0-Montage
F Kerber, P Lessel
DeLFI WOrkshops, 2015
232015
Watercoaster: A device to encourage people in a playful fashion to reach their daily water intake level
P Lessel, M Altmeyer, F Kerber, M Barz, C Leidinger, A Krüger
Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors …, 2016
222016
Measuring the effect of" bottom-up" gamification in a microtask setting
P Lessel, M Altmeyer, M Müller, C Wolff, A Krüger
Proceedings of the 21st international academic Mindtrek conference, 63-72, 2017
202017
Using hexad user types to select suitable gamification elements to encourage healthy eating
M Altmeyer, M Schubhan, P Lessel, L Muller, A Krüger
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing …, 2020
182020
Viewers' perception of elements used in game live-streams
P Lessel, M Altmeyer, A Krüger
Proceedings of the 22nd International Academic Mindtrek Conference, 59-68, 2018
172018
Gamified ads: Bridging the gap between user enjoyment and the effectiveness of online ads
M Altmeyer, K Dernbecher, V Hnatovskiy, M Schubhan, P Lessel, ...
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
162019
CrowdChess: a system to investigate shared game control in live-streams
P Lessel, A Vielhauer, A Krüger
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2017
132017
Investigating user-created gamification in an image tagging task
M Schubhan, M Altmeyer, D Buchheit, P Lessel
Proceedings of the 2020 CHI conference on human factors in computing systems …, 2020
122020
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Artikkelit 1–20