Infinite continuous adaptivity for incompressible SPH R Winchenbach, H Hochstetter, A Kolb ACM Transactions on Graphics (TOG) 36 (4), 1-10, 2017 | 31 | 2017 |
Constrained neighbor lists for SPH-based fluid simulations R Winchenbach, H Hochstetter, A Kolb Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation …, 2016 | 13 | 2016 |
Multi-level-memory structures for adaptive SPH simulations R Winchenbach, A Kolb The Eurographics Association, 2019 | 3 | 2019 |
Semi-analytic boundary handling below particle resolution for smoothed particle hydrodynamics R Winchenbach, R Akhunov, A Kolb ACM Transactions on Graphics (TOG) 39 (6), 1-17, 2020 | 1 | 2020 |
Optimized Refinement for Spatially Adaptive SPH R Winchenbach, A Kolb ACM Transactions on Graphics (TOG) 40 (1), 1-15, 2021 | | 2021 |
Multi‐Level Memory Structures for Simulating and Rendering Smoothed Particle Hydrodynamics R Winchenbach, A Kolb Computer Graphics Forum 39 (6), 527-541, 2020 | | 2020 |
Efficient GPU-based implementation of a Pressure Solver for Incompressible SPH Fluid Simulations R Winchenbach, A Kolb, LC und Multimediasysteme, H Hochstetter | | |
Framework zur effektiven Umsetzung von Fluidsimulationen auf GPUs R Winchenbach | | |