Robert J. Teather
Robert J. Teather
Assistant Professor, School of Information Technology, Carleton University
Verified email at carleton.ca - Homepage
Title
Cited by
Cited by
Year
Effects of tracking technology, latency, and spatial jitter on object movement
RJ Teather, A Pavlovych, W Stuerzlinger, IS MacKenzie
IEEE Symposium on 3D User Interfaces. 3DUI 2009., 43-50, 2009
1342009
Pointing at 3D targets in a stereo head-tracked virtual environment
RJ Teather, W Stuerzlinger
2011 IEEE Symposium on 3D User Interfaces (3DUI), 87-94, 2011
1302011
Pointing at 3D Target Projections with One-Eyed and Stereo Cursors
RJ Teather, W Stuerzlinger
ACM Conference on Human Factors in Computing Systems - CHI '13. CHI 2013 …, 2013
712013
Guidelines for 3D positioning techniques
RJ Teather, W Stuerzlinger
Proceedings of the 2007 conference on Future Play, 61-68, 2007
642007
FittsTilt: the application of Fitts' law to tilt-based interaction
IS MacKenzie, RJ Teather
Proceedings of the 7th Nordic Conference on Human-Computer Interaction …, 2012
632012
The Eyes Don’t Have It: An Empirical Comparison of Head-Based and Eye-Based Selection in Virtual Reality
YY Qian, RJ Teather
ACM Symposium on Spatial User Interaction - SUI '17, 91-98, 2017
602017
Assessing the effects of orientation and device on (constrained) 3D movement techniques
RJ Teather, W Stuerzlinger
2008 IEEE symposium on 3D user interfaces, 43-50, 2008
442008
Visual Aids in 3D Point Selection Experiments
RJ Teather, W Stuerzlinger
ACM Symposium on Spatial User Interaction - SUI 2014, 127-136, 2014
372014
Touchscreens vs. traditional controllers in handheld gaming
L Zaman, D Natapov, RJ Teather
Proceedings of the international academic conference on the future of game …, 2010
342010
Position vs. Velocity Control for Tilt-Based Interaction
RJ Teather, IS MacKenzie
Graphics Interface 2014, 51-58, 2014
332014
Evaluating visual/motor co-location in fish-tank virtual reality
RJ Teather, RS Allison, W Stuerzlinger
2009 IEEE Toronto International Conference Science and Technology for …, 2009
302009
HaptoBend: Shape-Changing Passive Haptic Feedback in Virtual Reality
JC McClelland, RJ Teather, A Girouard
ACM symposium on Spatial User Interaction, 82-90, 2017
272017
Evaluating Haptic Feedback in Virtual Environments using ISO 9241-9
D Natapov, RJ Teather
IEEE Virtual Reality Conference - VR 2010, 307-308, 2010
242010
A Fitts' law evaluation of video game controllers: thumbstick, touchpad and gyrosensor
A Ramcharitar, RJ Teather
Proceedings of the 2017 chi conference extended abstracts on human factors …, 2017
232017
VR collide! Comparing collision-avoidance methods between co-located virtual reality users
A Scavarelli, RJ Teather
Proceedings of the 2017 CHI conference extended abstracts on human factors …, 2017
222017
Performance of modern gaming input devices in first-person shooter target acquisition
A Zaranek, B Ramoul, HF Yu, Y Yao, RJ Teather
CHI EA '14 - Extended Abstracts on Human Factors in Computing Systems, 1495-1500, 2014
222014
The avatar affordances framework: mapping affordances and design trends in character creation interfaces
V McArthur, RJ Teather, J Jenson
Proceedings of the 2015 annual symposium on Computer-Human Interaction in …, 2015
212015
Is 60 FPS better than 30? The impact of frame rate and latency on moving target selection
BF Janzen, RJ Teather
CHI EA '14 - Extended Abstracts on Human Factors in Computing Systems, 1477-1482, 2014
212014
Evaluating the Effectiveness of HUDs and Diegetic Ammo Displays in First-person Shooter Games
M Peacocke, RJ Teather, J Carette, IS MacKenzie
IEEE Consumer Electronics Society Games, Entertainment, and Media Conference …, 2015
202015
Viewpoint Snapping to Reduce Cybersickness in Virtual Reality
Y Farmani, RJ Teather
Graphics Interface, 159-166, 2018
182018
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