George Drettakis
George Drettakis
Inria Sophia-Antipolis/GRAPHDECO
Verified email at - Homepage
Cited by
Cited by
Perspective shadow maps
M Stamminger, G Drettakis
Proceedings of the 29th annual conference on Computer graphics and …, 2002
Interactive visualization of complex plant ecosystems
O Deussen, C Colditz, M Stamminger, G Drettakis
IEEE Visualization, 2002. VIS 2002., 219-226, 2002
Efficient impostor manipulation for real‐time visualization of urban scenery
F Sillion, G Drettakis, B Bodelet
Computer Graphics Forum 16 (3), C207-C218, 1997
Perceptual audio rendering of complex virtual environments
N Tsingos, E Gallo, G Drettakis
ACM Transactions on Graphics (TOG) 23 (3), 249-258, 2004
Volumetric reconstruction and interactive rendering of trees from photographs
A Reche-Martinez, I Martin, G Drettakis
ACM SIGGRAPH 2004 Papers, 720-727, 2004
Conservative visibility preprocessing using extended projections
F Durand, G Drettakis, J Thollot, C Puech
Proceedings of the 27th annual conference on Computer graphics and …, 2000
Interactive rendering using the render cache
B Walter, G Drettakis, S Parker
Rendering techniques’ 99, 19-30, 1999
The visibility skeleton: A powerful and efficient multi-purpose global visibility tool
F Durand, G Drettakis, C Puech
Proceedings of the 24th annual conference on Computer graphics and …, 1997
A fast shadow algorithm for area light sources using backprojection
G Drettakis, E Fiume
Proceedings of the 21st annual conference on Computer graphics and …, 1994
Depth synthesis and local warps for plausible image-based navigation
G Chaurasia, S Duchene, O Sorkine-Hornung, G Drettakis
ACM Transactions on Graphics (TOG) 32 (3), 1-12, 2013
Interactive sampling and rendering for complex and procedural geometry
M Stamminger, G Drettakis
Rendering Techniques 2001, 151-162, 2001
Design and evaluation of a real-world virtual environment for architecture and urban planning
G Drettakis, M Roussou, A Reche, N Tsingos
presence: teleoperators and virtual environments 16 (3), 318-332, 2007
Interactive virtual relighting of real scenes
C Loscos, G Drettakis, L Robert
IEEE Transactions on Visualization and Computer Graphics 6 (4), 289-305, 2000
Procedural noise using sparse Gabor convolution
A Lagae, S Lefebvre, G Drettakis, P Dutré
ACM Transactions on Graphics (TOG) 28 (3), 1-10, 2009
Interactive update of global illumination using a line-space hierarchy
G Drettakis, FX Sillion
Proceedings ACM SIGGRAPH '97, 1997
Implicit visibility and antiradiance for interactive global illumination
C Dachsbacher, M Stamminger, G Drettakis, F Durand
ACM Transactions on Graphics (TOG) 26 (3), 61-es, 2007
A survey of procedural noise functions
A Lagae, S Lefebvre, R Cook, T DeRose, G Drettakis, DS Ebert, JP Lewis, ...
Computer Graphics Forum 29 (8), 2579-2600, 2010
Drawing for illustration and annotation in 3D
D Bourguignon, MP Cani, G Drettakis
Computer Graphics Forum 20 (3), 114-123, 2001
Photorealism and non-photorealism in virtual heritage representation
M Roussou, G Drettakis
VAST 2003: The 4th International Symposium on Virtual Reality, Archaeology …, 2003
Filtering, Clustering and Hierarchy Construction: a New Solution for Ray‐Tracing Complex Scenes
F Cazals, G Drettakis, C Puech
Computer graphics forum 14 (3), 371-382, 1995
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