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Dr. Christopher Dragert
Dr. Christopher Dragert
AI Programmer, Ubisoft Toronto
Verified email at ubisoft.com - Homepage
Title
Cited by
Cited by
Year
Generation of concurrency control code using discrete-event systems theory
C Dragert, J Dingel, K Rudie
Proceedings of the 16th ACM SIGSOFT International Symposium on Foundations …, 2008
342008
Target selection for AI companions in FPS games.
J Tremblay, C Dragert, C Verbrugge
FDG, 2014
182014
Toward high-level reuse of statechart-based AI in computer games
C Dragert, J Kienzle, C Verbrugge
Proceedings of the 1st International Workshop on Games and Software …, 2011
142011
Reusable components for artificial intelligence in computer games
C Dragert, J Kienzle, C Verbrugge
2012 Second International Workshop on Games and Software Engineering …, 2012
122012
Statechart-based AI in practice
C Dragert, J Kienzle, C Verbrugge
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2012
112012
Generating extras: Procedural AI with statecharts
C Dragert, J Kienzle, H Vangheluwe, C Verbrugge
Technical Report SOCS-TR-2011.1, 2011
102011
Bridging the gap: discrete-event systems for software engineering (short position paper)
J Dingel, K Rudie, C Dragert
Proceedings of the 2Nd Canadian Conference on Computer Science and Software …, 2009
82009
Nuts and Bolts: Modular AI from the Ground Up
K Dill, C Dragert, T Humphreys
Mar, 2016
52016
Model-driven development of AI for digital games
CWA Dragert
McGill University (Canada), 2015
22015
Generation of concurrency controls using discrete-event systems
CWA Dragert
Queen's University, 2008
22008
Modular AI
K Dill, C Dragert
Game AI Pro 3, 87-114, 2017
12017
Modular Reuse of AI Behaviors for Digital Games
C Dragert, J Kienzle, C Verbrugge
Computer Games and Software Engineering, 215, 2015
2015
Scythe AI: a tool for modular reuse of game AI
C Dragert, J Kienzle, C Verbrugge
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2013
2013
Model-Driven AI for Games: Research Plan
C Dragert
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2012
2012
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Articles 1–14