Generation of concurrency control code using discrete-event systems theory C Dragert, J Dingel, K Rudie Proceedings of the 16th ACM SIGSOFT International Symposium on Foundations …, 2008 | 34 | 2008 |
Target selection for AI companions in FPS games. J Tremblay, C Dragert, C Verbrugge FDG, 2014 | 18 | 2014 |
Toward high-level reuse of statechart-based AI in computer games C Dragert, J Kienzle, C Verbrugge Proceedings of the 1st International Workshop on Games and Software …, 2011 | 14 | 2011 |
Reusable components for artificial intelligence in computer games C Dragert, J Kienzle, C Verbrugge 2012 Second International Workshop on Games and Software Engineering …, 2012 | 12 | 2012 |
Statechart-based AI in practice C Dragert, J Kienzle, C Verbrugge Proceedings of the AAAI Conference on Artificial Intelligence and …, 2012 | 11 | 2012 |
Generating extras: Procedural AI with statecharts C Dragert, J Kienzle, H Vangheluwe, C Verbrugge Technical Report SOCS-TR-2011.1, 2011 | 10 | 2011 |
Bridging the gap: discrete-event systems for software engineering (short position paper) J Dingel, K Rudie, C Dragert Proceedings of the 2Nd Canadian Conference on Computer Science and Software …, 2009 | 8 | 2009 |
Nuts and Bolts: Modular AI from the Ground Up K Dill, C Dragert, T Humphreys Mar, 2016 | 5 | 2016 |
Model-driven development of AI for digital games CWA Dragert McGill University (Canada), 2015 | 2 | 2015 |
Generation of concurrency controls using discrete-event systems CWA Dragert Queen's University, 2008 | 2 | 2008 |
Modular AI K Dill, C Dragert Game AI Pro 3, 87-114, 2017 | 1 | 2017 |
Modular Reuse of AI Behaviors for Digital Games C Dragert, J Kienzle, C Verbrugge Computer Games and Software Engineering, 215, 2015 | | 2015 |
Scythe AI: a tool for modular reuse of game AI C Dragert, J Kienzle, C Verbrugge Proceedings of the AAAI Conference on Artificial Intelligence and …, 2013 | | 2013 |
Model-Driven AI for Games: Research Plan C Dragert Proceedings of the AAAI Conference on Artificial Intelligence and …, 2012 | | 2012 |