Constructing the Ideal EVE Online Player. K Bergstrom, M Carter, D Woodford, CA Paul DiGRA Conference, 2013 | 39 | 2013 |
Evaluating consent and legitimacy amongst shifting community norms: an EVE Online case study N Suzor, D Woodford Suzor, Nicolas P. & Woodford, Darryl (2013) Evaluating consent and …, 2013 | 30 | 2013 |
Internet spaceships are serious business: An EVE Online reader M Carter, K Bergstrom, D Woodford U of Minnesota Press, 2016 | 29 | 2016 |
Abandoning the magic circle D Woodford Breaking the Magic Circle, 2008 | 25 | 2008 |
Hanging out is hard to do: Methodology in non-avatar environments D Woodford Journal of Gaming & Virtual Worlds 4 (3), 275-288, 2012 | 24 | 2012 |
Social media and niche sports: The netball ANZ championship and Commonwealth Games on Twitter P Vann, D Woodford, A Bruns Media International Australia 155 (1), 108-119, 2015 | 16 | 2015 |
Content creation and curation J Burgess, D Woodford The international encyclopedia of digital communication and society, 1-6, 2015 | 13 | 2015 |
Social media audience metrics as a new form of TV audience measurement D Woodford, B Goldsmith, A Bruns Producing theory in a digital world 2, 141-158, 2015 | 10 | 2015 |
Dispute resolution across platforms: Offshore gambling industry and EVE Online D Woodford Workshop Proceedings of the 8th International Conference on the Foundations …, 2013 | 7 | 2013 |
Operationalising first year curriculum principles ME Duncan, C Quinn, KJ Nelson, JE Smith, TA Creagh, JA Clarke 12th Pacific Rim First Year in Higher Education Conference: Preparing for …, 2009 | 6 | 2009 |
Towards a methodology for examining Twitter follower accession A Bruns, D Woodford, T Sadkowsky First Monday 19 (4), 1-9, 2014 | 5 | 2014 |
Audiencing through social media D Woodford, K Prowd, A Bruns Studying digital media audiences: Perspectives from Australasia (Routledge …, 2017 | 4 | 2017 |
Governance challenges in the global games industry D Woodford Global Game Industries and Cultural Policy, 317-329, 2016 | 4 | 2016 |
Regulating Virtual Worlds: Considering Participant-Driven Approaches. D Woodford, W Darryl DiGRA Conference, 2013 | 4 | 2013 |
Internet spaceships are serious business: EVE Online workshop introduction M Carter, D Woodford, K Bergstrom Proceedings of Foundations of Digital Games Conference 2013, 1-3, 2013 | 4 | 2013 |
Governing Virtual Worlds: To What Extent is it Possible to Empower Players and Preserve Their Rights in Virtual Worlds, and What is the Best Method of Doing So? D Woodford IUP Journal of Cyber Law 8, 2009 | 4 | 2009 |
Slicing big data-Twitter, gambling and time sensitive information D Woodford Selected Papers of Internet Research 14.0, 3-6, 2013 | 3 | 2013 |
Regulating virtual environments D Woodford Proceedings of the International Conference on the Foundations of Digital …, 2012 | 3 | 2012 |
Innovation & workplace culture in the Australian interactive entertainment industry: The Halfbrick story JA Banks, SD Cunningham, D Woodford DiGRA 2013: DeFragging Game Studies, 2013 | 2 | 2013 |
Exploring agency: Dominant conceptions of avatar related game world control D Woodford Master’s Thesis, IT University of Copenhagen, Denmark, 2009 | 2 | 2009 |