J. Tuomas Harviainen
J. Tuomas Harviainen
Associate Professor of Information Practices, Tampere University
Vahvistettu sähköpostiosoite verkkotunnuksessa tuni.fi - Kotisivu
Pelikasvattajan käsikirja
JT Harviainen, M Meriläinen, T Tossavainen
Media- ja kuvaohjelmakeskus, 2013
Computer Games and Organization Studies
M Vesa, J Hamari, JT Harviainen, H Warmelink
Organization Studies, 0170840616663242, 2016
Ritualistic games, boundary control, and information uncertainty
JT Harviainen
Simulation & Gaming 43 (4), 506-527, 2012
Player-reported impediments to game-based learning
JT Harviainen, T Lainema, E Saarinen
Transactions of the Digital Games Research Association 1 (2), 2014
Sadomasochist role-playing as live-action role-playing: a trait-descriptive analysis
JT Harviainen
International Journal of Role-Playing 2, 59-70, 2011
A hermeneutical approach to role-playing analysis
JT Harviainen
International Journal of Role-Playing 1 (1), 66-78, 2009
Similarity of social information processes in games and rituals: Magical interfaces
JT Harviainen, A Lieberoth
Simulation & Gaming 43 (4), 528-549, 2012
First dose is always freemium
KK Kimppa, OI Heimo, JT Harviainen
ACM SIGCAS Computers and Society 45 (3), 132-137, 2015
The multi-tier game immersion theory
JT Harviainen
2003) As Larp Grows Up-Theory and Methods in Larp. Copenhagen …, 2003
Information Phenomena in Game-Related Social Media
JT Harviainen, RD Gough, O Skold
Social information research 5, 149-171, 2012
Kaprow’s scions
JT Harviainen
Playground Worlds Creating and Evaluating Experiences of Role-Playing Games, 216, 2008
Information, immersion, identity: The interplay of multiple selves during live-action role-play
JT Harviainen
Journal of Interactive Drama 1 (2), 9-51, 2006
Live-Action Role-Playing Environments as Information Systems. An Introduction
JT Harviainen
Information Research 12 (4), 12-4, 2007
Seek, share, or withhold: Information trading in MMORPGs
JT Harviainen, J Hamari
Journal of Documentation 71 (6), 2015
Information as capability for action and capital in synthetic worlds.
JT Harviainen, R Savolainen
Information Research 19 (4), 2014
Virtual to virtuous money: A virtue ethics perspective on video game business logic
OI Heimo, JT Harviainen, KK Kimppa, T Mäkilä
Journal of Business Ethics 153 (1), 95-103, 2018
Role-Playing Communities, Cultures of Play and the Discourse of Immersion
WJ White, JT Harviainen, EC Boss
Immersive gameplay: Essays on Participatory Media and Role-Playing, 71-86, 2012
Studying games from the viewpoint of information
O Sköld, S Adams, JT Harviainen, I Huvila
Game Research Methods, 57-73, 2015
Group sex as play: Rules and transgression in shared non-monogamy
JT Harviainen, K Frank
Games and Culture 13 (3), 220-239, 2018
Efficiently Inefficient: Service Design Games As Innovation Tools
O Hannula, JT Harviainen
Service Design Geographies. Proceedings of the ServDes2016 Conference, 241-252, 2016
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Artikkelit 1–20