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Wim Lamotte
Wim Lamotte
Professor of Computer Science, Hasselt University
Verified email at uhasselt.be
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Cited by
Cited by
Year
Objective and subjective evaluation of the influence of small amounts of delay and jitter on a recent first person shooter game
P Quax, P Monsieurs, W Lamotte, D De Vleeschauwer, N Degrande
Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for …, 2004
2052004
WiFiPi: Involuntary tracking of visitors at mass events
B Bonné, A Barzan, P Quax, W Lamotte
2013 IEEE 14th International Symposium on" A World of Wireless, Mobile and …, 2013
1432013
Physical-layer fingerprinting of LoRa devices using supervised and zero-shot learning
P Robyns, E Marin, W Lamotte, P Quax, D Singelée, B Preneel
Proceedings of the 10th ACM Conference on Security and Privacy in Wireless …, 2017
1292017
A Multi-Channel Software Decoder for the LoRa Modulation Scheme.
P Robyns, P Quax, W Lamotte, W Thenaers
IoTBDS, 41-51, 2018
1092018
Same standards, different decisions: A study of QUIC and HTTP/3 implementation diversity
R Marx, J Herbots, W Lamotte, P Quax
Proceedings of the Workshop on the Evolution, Performance, and …, 2020
682020
Personal Information Leakage by Abusing the {GDPR}'Right of Access'
M Di Martino, P Robyns, W Weyts, P Quax, W Lamotte, K Andries
Fifteenth Symposium on Usable Privacy and Security (SOUPS 2019), 371-385, 2019
672019
Http/2 prioritization and its impact on web performance
M Wijnants, R Marx, P Quax, W Lamotte
Proceedings of the 2018 World Wide Web Conference, 1755-1764, 2018
592018
Noncooperative 802.11 mac layer fingerprinting and tracking of mobile devices
P Robyns, B Bonné, P Quax, W Lamotte
Security and Communication Networks 2017, 2017
492017
An evaluation of the impact of game genre on user experience in cloud gaming
P Quax, A Beznosyk, W Vanmontfort, R Marx, W Lamotte
2013 IEEE International Games Innovation Conference (IGIC), 216-221, 2013
482013
A multi-user framework supporting video-based avatars
P Quax, T Jehaes, P Jorissen, W Lamotte
Proceedings of the 2nd workshop on Network and system support for games, 137-147, 2003
482003
Improving CEMA using correlation optimization
P Robyns, P Quax, W Lamotte
IACR Transactions on Cryptographic Hardware and Embedded Systems, 1-24, 2019
452019
End-to-end QoE optimization through overlay network deployment
B De Vleeschauwer, F De Turck, B Dhoedt, P Demeester, M Wijnants, ...
2008 International Conference on Information Networking, 1-5, 2008
442008
Dynamic interactions in physically realistic collaborative virtual environments
P Jorissen, M Wijnants, M Lamotte
IEEE Transactions on visualization and Computer Graphics 11 (6), 649-660, 2005
442005
Visinet: collaborative 3D visualization and VR over ATM networks
W Lamotte, E Flerackers, F Van Reeth, R Earnshaw, JM De Matos
IEEE Computer Graphics and Applications 17 (02), 66-75, 1997
341997
Influence of network delay and jitter on cooperation in multiplayer games
A Beznosyk, P Quax, K Coninx, W Lamotte
Proceedings of the 10th international conference on virtual reality …, 2011
332011
The influence of cooperative game design patterns for remote play on player experience
A Beznosyk, P Quax, K Coninx, W Lamotte
Proceedings of the 10th asia pacific conference on Computer human …, 2012
302012
Debugging QUIC and HTTP/3 with qlog and qvis
R Marx, M Piraux, P Quax, W Lamotte
Proceedings of the applied networking research workshop, 58-66, 2020
242020
On the applicability of remote rendering of networked virtual environments on mobile devices
P Quax, B Geuns, T Jehaes, W Lamotte, G Vansichem
2006 International Conference on Systems and Networks Communications (ICSNC …, 2006
232006
Of the Utmost Importance: Resource Prioritization in HTTP/3 over QUIC.
R Marx, T De Decker, P Quax, W Lamotte
WEBIST, 130-143, 2019
222019
Short paper: exploiting WPA2-enterprise vendor implementation weaknesses through challenge response oracles
P Robyns, B Bonné, P Quax, W Lamotte
Proceedings of the 2014 ACM conference on Security and privacy in wireless …, 2014
222014
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